Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
18 lines
338 B
C++
18 lines
338 B
C++
#ifndef __AIAWAREHPP__
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#define __AIAWAREHPP__
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#include "ai know.hpp"
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class AIAwareness {
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private:
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AIKnowledge *m_Knowledge;
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UINT m_SizeKnowledge;
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public:
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AIAwareness (AI *parent);
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~AIAwareness (void);
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virtual CommandEntry *Think (double value,CommandEntry *lastcom); // if need to remove then delete
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};
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#endif |