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firestorm/Gameleap/code/mw4/Code/AI test/movecell.cpp
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312 lines
6.7 KiB
C++

#pragma warning (disable:4786)
#include <utils\utils.h>
#include "map.hpp"
#include "move.hpp"
#include "movecell.hpp"
float pathmapcell[MAPCELLSIZE][MAPCELLSIZE];
FixedHeap<CALCCELLELEMENT> CALCCELLELEMENT::m_EmptyCalcCellElement(1);
void InitMoveCellData (void)
{
}
void CALCCELLELEMENT::operator =(FibHeapNode& RHS)
{
CALCCELLELEMENT& fred = (CALCCELLELEMENT&) RHS;
x = fred.x;
y = fred.y;
}
bool CALCCELLELEMENT::operator ==(FibHeapNode& RHS)
{
CALCCELLELEMENT& fred = (CALCCELLELEMENT&) RHS;
if (x != fred.x)
return false;
if (y != fred.y)
return false;
return true;
}
bool CALCCELLELEMENT::operator <(FibHeapNode& RHS)
{
CALCCELLELEMENT& fred = (CALCCELLELEMENT&) RHS;
if (pathmapcell[x][y] < pathmapcell[fred.x][fred.y])
return true;
if (pathmapcell[x][y] > pathmapcell[fred.x][fred.y])
return false;
if (fred.x < x)
return false;
if (x < fred.x)
return true;
if (fred.y < y)
return false;
if (y < fred.y)
return true;
return true;
}
float CCellPath::GetOneCost (int sx,int sy,int dx,int dy)
{
float toret;
if (dx<0)
return -1;
if (dy<0)
return -1;
if (dx>=MAPCELLSIZE)
return -1;
if (dy>=MAPCELLSIZE)
return -1;
sx += g_MapCells[m_Cell.x][m_Cell.y].Left ();
dx += g_MapCells[m_Cell.x][m_Cell.y].Left ();
sy += g_MapCells[m_Cell.x][m_Cell.y].Top ();
dy += g_MapCells[m_Cell.x][m_Cell.y].Top ();
if (!Passable (dx,dy))
return -1;
toret = abs (g_Map[sx][sy].weight - g_Map[dx][dy].weight)+1;
// toret *= 0.5;
return toret;
/*
int deltax,deltay;
deltax = dx - sx;
deltay = dy - sy;
if (deltax == 0)
return toret*0.5;
if (deltay == 0)
return toret*0.5;
return toret * 0.75;
*/
}
float CCellPath::PathCostGuess (int sx,int sy,int dx,int dy)
{
int t1,t2;
t1 = dx - sx;
t2 = dy - dx;
__asm
{
mov eax,t1
cdq
xor eax,edx
sub eax,edx
mov t1,eax
mov eax,t2
cdq
xor eax,edx
sub eax,edx
mov t2,eax
}
// return t1+t2;
return t2 < t1 ? (t1+(t2>>1)) : (t2+(t1>>1));
}
CCellPath::CCellPath (CPoint start,CPoint cell,CPoint end)
{
assert (start.x>=0);
assert (start.x<MAPCELLSIZE);
assert (start.y>=0);
assert (start.y<MAPCELLSIZE);
m_Start = start;
m_Start.x -= g_MapCells[cell.x][cell.y].Left ();
m_Start.y -= g_MapCells[cell.x][cell.y].Top ();
end.x -= g_MapCells[cell.x][cell.y].Left ();
end.y -= g_MapCells[cell.x][cell.y].Top ();
m_Cell = cell;
m_StartArea = g_MapCells[cell.x][cell.y].AreaLocal (start.x,start.y);
m_EndArea = g_MapCells[cell.x][cell.y].AreaLocal (end.x,end.y);
m_End.push_back (end);
m_EndAreaOther = 0;
}
CCellPath::CCellPath (CPoint start,CPoint cell,int endarea,int endareaother,int edge)
{
int x,y;
int dcx,dcy;
assert (start.x>=0);
assert (start.x<MAPCELLSIZE);
assert (start.y>=0);
assert (start.y<MAPCELLSIZE);
m_Start = start;
m_Start.x -= g_MapCells[cell.x][cell.y].Left ();
m_Start.y -= g_MapCells[cell.x][cell.y].Top ();
m_Cell = cell;
m_StartArea = g_MapCells[cell.x][cell.y].AreaLocal (start.x,start.y);
assert (endareaother != 0);
m_EndAreaOther = endareaother;
dcx = cell.x;
dcy = cell.y;
switch (edge)
{
case LEFTEDGE:
dcx--;
assert (dcx>=0);
for (y=0;y<MAPCELLSIZE;y++)
if ((g_MapCells[cell.x][cell.y].AreaLocal (0,y) == endarea) && (g_MapCells[dcx][dcy].AreaLocal (MAPCELLSIZE-1,y)==endareaother))
m_End.push_back (CPoint (0,y));
break;
case TOPEDGE:
dcy--;
assert (dcy>=0);
for (x=0;x<MAPCELLSIZE;x++)
if ((g_MapCells[cell.x][cell.y].AreaLocal (x,0) == endarea) && (g_MapCells[dcx][dcy].AreaLocal (x,MAPCELLSIZE-1)==endareaother))
m_End.push_back (CPoint (x,0));
break;
case RIGHTEDGE:
dcx++;
assert (dcx<MAPCELLCOUNT);
for (y=0;y<MAPCELLSIZE;y++)
if ((g_MapCells[cell.x][cell.y].AreaLocal (MAPCELLSIZE-1,y) == endarea) && (g_MapCells[dcx][dcy].AreaLocal (0,y)==endareaother))
m_End.push_back (CPoint (MAPCELLSIZE-1,y));
break;
case BOTTOMEDGE:
dcy++;
assert (dcy<MAPCELLCOUNT);
for (x=0;x<MAPCELLSIZE;x++)
if ((g_MapCells[cell.x][cell.y].AreaLocal (x,MAPCELLSIZE-1) == endarea) && (g_MapCells[dcx][dcy].AreaLocal (x,0)==endareaother))
m_End.push_back (CPoint (x,MAPCELLSIZE-1));
break;
default:
assert (false);
}
}
CCellPath::~CCellPath (void)
{
while (!m_Path.empty ())
m_Path.pop ();
}
bool CCellPath::CalcPath (void)
{
int i,j;
CPoint end;
FibHeap calc;
CALCCELLELEMENT *temp;
int x=-1,y=-1;
bool done;
while (!m_Path.empty ())
m_Path.pop ();
for (i=0;i<MAPCELLSIZE;i++)
for (j=0;j<MAPCELLSIZE;j++)
pathmapcell[i][j] = 0;
temp = new CALCCELLELEMENT (m_Start.x,m_Start.y);
pathmapcell[m_Start.x][m_Start.y] = 1;
calc.Insert (temp);
done = false;
while (!done)
{
temp = (CALCCELLELEMENT *) calc.ExtractMin ();
if (temp == NULL)
break;
for (i=0;i<OFFSIZECELL;i++)
{
x = offsetcell[i][0] + temp->x;
y = offsetcell[i][1] + temp->y;
float cost = GetOneCost (temp->x,temp->y,x,y);
if (cost == -1)
continue;
cost += PathCostGuess (x,y,m_End[0].x,m_End[0].y);
if ((pathmapcell[x][y] == 0) || (pathmapcell[x][y] > (pathmapcell[temp->x][temp->y]+cost)))
{
pathmapcell[x][y] = pathmapcell[temp->x][temp->y]+cost;
calc.Insert (new CALCCELLELEMENT(x,y));
}
if (ValidEnd (x,y))
{
end = CPoint (x,y);
done = true;
break;
}
}
delete temp;
}
while (temp = (CALCCELLELEMENT *) calc.ExtractMin ())
delete temp;
if (!done)
return false;
done = false;
int curx,cury,min;
curx = end.x;
cury = end.y;
m_RealEnd = end;
m_Path.push (PATHCELLELEMENT (curx,cury));
min = -1;
while (!done)
{
min = -1;
assert (pathmapcell[curx][cury] != 0);
for (i=0;i<OFFSIZECELL;i++)
{
x = offsetcell[i][0] + curx;
y = offsetcell[i][1] + cury;
if (x < 0)
continue;
if (x >= MAPCELLSIZE)
continue;
if (y < 0)
continue;
if (y >= MAPCELLSIZE)
continue;
if (pathmapcell[x][y] == 0)
continue;
if (pathmapcell[x][y] < pathmapcell[curx][cury])
{
if (min == -1)
min = i;
else
{
if (pathmapcell[x][y] < pathmapcell[curx+offsetcell[min][0]][cury+offsetcell[min][1]])
min = i;
}
}
}
assert (min != -1);
m_Path.push (PATHCELLELEMENT (curx+offsetcell[min][0],cury+offsetcell[min][1]));
if (((curx+offsetcell[min][0]) == m_Start.x) && ((cury+offsetcell[min][1]) == m_Start.y))
{
// m_RealEnd.x = curx+offsetcell[min][0];
// m_RealEnd.y = cury+offsetcell[min][1];
done = true;
continue;
}
curx += offsetcell[min][0];
cury += offsetcell[min][1];
}
return true;
}