Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
19 lines
631 B
C
19 lines
631 B
C
// This file is used to automatically update the build number for each nightly/weekly build
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// that is done. The formatting is kept simple since the logic in the tool that works with this
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// file is very simple. Use these defines anywhere in code and resources where you need the string
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// or number format of the current version.
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// Format for hardware builds
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//#define CURRENT_BUILD_FULL 01,20,07,240z
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//#define CURRENT_BUILD_FULL_STRING "01.20.07.240z"
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#define CURRENT_BUILD_FULL 05,07,00,00
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#define CURRENT_BUILD_FULL_STRING "05.07.00.00"
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// !!!must end the file with at least one carriage return
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