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firestorm/Gameleap/code/mw4/Code/MW4/AI_Statistics.hpp
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580 B
C++

#pragma once
#ifndef AI_STATISTICS_HPP
#define AI_STATISTICS_HPP
#include <Stuff\Scalar.hpp>
namespace MW4AI
{
namespace Statistics
{
void Init();
void Quit();
bool Enabled();
void SetEnabled(bool enabled);
void NotifyDamageTaken(int receiver_id, int sender_id, float damage, int damage_type);
void NotifyDestroyed(int destroyed_id);
void NotifyObjective(char* objective_name, bool succeeded);
void NotifyToHitRoll(int shooter_id, float base_to_hit, float modified_to_hit, float rolled);
};
};
#endif // AI_STATISTICS_HPP