Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
174 lines
4.6 KiB
C++
174 lines
4.6 KiB
C++
//===========================================================================//
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// File: Mech.hpp
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 09/09/98 JSE Inital base class based off of Shadowrun/Adept //
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// 09/22/98 BDD Inital base Mech class based off Vehicle //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1998, Fasa Interactive //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "MW4.hpp"
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#include "Vehicle.hpp"
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namespace Adept
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{
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class Effect;
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}
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namespace MechWarrior4
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{
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class Hovercraft;
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class Subsystem;
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//##########################################################################
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//##################### Hovercraft::ModelResource #######################
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//##########################################################################
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class Hovercraft__GameModel:
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public Vehicle__GameModel
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{
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public:
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typedef Vehicle__GameModel BaseClass;
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Stuff::Scalar
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hoverVehicleHeight,
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maxHoverVehicleHeight;
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static bool
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ReadAndVerify(
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Hovercraft__GameModel *model,
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ModelAttributeEntry *attribute_entry,
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const char *data,
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char **error,
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int error_buffer = 128
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);
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static void
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ConstructGameModel(Script *script);
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enum {
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HoverVehicleHeightAttributeID = Vehicle__GameModel::NextAttributeID,
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MaxHoverVehicleHeightAttributeID,
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NextAttributeID
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};
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};
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//##########################################################################
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//############################ Hovercraft ###############################
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//##########################################################################
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//-------------------------------------------------------------------------
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// The following helper classes must always be typedef'd or overriden by an
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// inheritor
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//
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typedef Vehicle__ClassData Hovercraft__ClassData;
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typedef Vehicle__Message Hovercraft__Message;
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typedef Vehicle__ExecutionStateEngine Hovercraft__ExecutionStateEngine;
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typedef Vehicle__CreateMessage Hovercraft__CreateMessage;
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extern DWORD Executed_Hovercraft_Count;
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//----------------------- End of inheritance stuff ------------------------
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class Hovercraft:
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public Vehicle
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{
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friend class MovementClass;
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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typedef Vehicle BaseClass;
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//##########################################################################
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// Inheritance support
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//
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public:
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typedef Hovercraft__ClassData ClassData;
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typedef Hovercraft__GameModel GameModel;
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typedef Hovercraft__Message Message;
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typedef Hovercraft__ExecutionStateEngine ExecutionStateEngine;
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typedef Hovercraft__CreateMessage CreateMessage;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Run-time Construction and Destruction Support
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//
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public:
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static Hovercraft*
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Make(
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CreateMessage *message,
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ReplicatorID *base_id
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);
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void
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Respawn(Adept::Entity::CreateMessage *message);
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void
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CommonCreation(CreateMessage *message);
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protected:
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Hovercraft(
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ClassData *class_data,
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CreateMessage *message,
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ReplicatorID *base_id,
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ElementRenderer::Element *element
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);
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~Hovercraft();
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void
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Reuse(
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const CreateMessage *message,
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ReplicatorID *base_id
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class Data support
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//
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public:
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static ClassData
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*DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Game Model Support
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//
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public:
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const GameModel*
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GetGameModel()
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{
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Check_Object(this);
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return Cast_Pointer(const GameModel*,gameModelResource.GetPointer());
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Execution Support
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//
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public:
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void
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TurnOn();
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void
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PreCollisionExecute(Stuff::Time till);
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protected:
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void
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UpdateHoverVehiclePosition(const Stuff::Scalar time_slice);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Test Support
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//
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public:
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void
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TestInstance() const;
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};
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}
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