Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
36 lines
1.6 KiB
C++
36 lines
1.6 KiB
C++
//==========================================================================//
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// File: mode.cpp //
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// Project: MUNGA Brick: Controls Manager //
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// Contents: Interface specification for Controls/Gauges //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 09/09/98 JSE Inital base class based off of Shadowrun/Adept //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1998, Fasa Interactive //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include "MW4Headers.hpp"
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#include "MWMode.hpp"
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//############################################################################
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//############################ ModeManager #############################
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//############################################################################
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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ModeMask
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MWModeManager::ModeStringLookup(const char *name)
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{
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if (!stricmp(name, "StandardMode"))
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{
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return StandardMode;
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}
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else
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{
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return ModeManager::ModeStringLookup(name);
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}
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}
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