Files
firestorm/Gameleap/code/mw4/Code/MW4/ShooterAI.hpp
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

80 lines
1.8 KiB
C++

#pragma once
#include "CombatAI.hpp"
namespace MechWarrior4
{
typedef CombatAI__CreateMessage ShooterAI__CreateMessage;
//##########################################################################
//########################### ShooterAI ##################################
//##########################################################################
class ShooterAI
: public CombatAI
{
typedef CombatAI inherited;
public:
static void InitializeClass();
static void TerminateClass();
static ClassData *DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Inheritance Support
//
public:
typedef ShooterAI__CreateMessage CreateMessage;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static ShooterAI* Make(CreateMessage *message,ReplicatorID *base_id);
protected:
ShooterAI(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
virtual ~ShooterAI();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Message Support
//
public:
enum {
DebugTextMessageID = MechWarrior4::CombatAI::NextMessageID,
NextMessageID
};
void DebugTextMessageHandler(Adept::ReceiverDataMessageOf<int> *message);
protected:
static const MessageEntry MessageEntries[];
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Execution Support
//
public:
virtual void PreCollisionExecute(Stuff::Time till);
bool CanMove() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void TestInstance() const;
};
}