Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
133 lines
3.7 KiB
C++
133 lines
3.7 KiB
C++
//===========================================================================//
|
|
// File: Truck.hpp
|
|
//---------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// -------- --- ---------------------------------------------------------- //
|
|
// 09/09/98 JSE Inital base class based off of Shadowrun/Adept
|
|
//---------------------------------------------------------------------------//
|
|
// Copyright (C) 1998, Fasa Interactive //
|
|
// All Rights reserved worldwide //
|
|
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
|
//===========================================================================//
|
|
|
|
#pragma once
|
|
|
|
#include "MW4.hpp"
|
|
#include "Vehicle.hpp"
|
|
|
|
namespace MechWarrior4
|
|
{
|
|
//##########################################################################
|
|
//############################ Truck ###############################
|
|
//##########################################################################
|
|
|
|
//-------------------------------------------------------------------------
|
|
// The following helper classes must always be typedef'd or overriden by an
|
|
// inheritor
|
|
//
|
|
typedef Vehicle__GameModel Truck__GameModel;
|
|
typedef Vehicle__Message Truck__Message;
|
|
typedef Vehicle__UpdateMessage Truck__UpdateMessage;
|
|
typedef Vehicle__CreateMessage Truck__CreateMessage;
|
|
typedef Vehicle__ClassData Truck__ClassData;
|
|
typedef Vehicle__ExecutionStateEngine Truck__ExecutionStateEngine;
|
|
|
|
extern DWORD Executed_Truck_Count;
|
|
|
|
//----------------------- End of inheritance stuff ------------------------
|
|
|
|
class Truck:
|
|
public Vehicle
|
|
{
|
|
public:
|
|
static void
|
|
InitializeClass();
|
|
static void
|
|
TerminateClass();
|
|
|
|
typedef Vehicle BaseClass;
|
|
|
|
//##########################################################################
|
|
// Inheritance support
|
|
//
|
|
public:
|
|
typedef Truck__ClassData ClassData;
|
|
typedef Truck__GameModel GameModel;
|
|
typedef Truck__Message Message;
|
|
typedef Truck__ExecutionStateEngine ExecutionStateEngine;
|
|
typedef Truck__CreateMessage CreateMessage;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Run-time Construction and Destruction Support
|
|
//
|
|
public:
|
|
static Truck*
|
|
Make(
|
|
CreateMessage *message,
|
|
ReplicatorID *base_id
|
|
);
|
|
|
|
void
|
|
SaveInstanceText(Stuff::Page *page);
|
|
|
|
protected:
|
|
Truck(
|
|
ClassData *class_data,
|
|
CreateMessage *message,
|
|
ReplicatorID *base_id,
|
|
ElementRenderer::Element *element
|
|
);
|
|
|
|
void
|
|
Respawn(Adept::Entity::CreateMessage *message);
|
|
void
|
|
CommonCreation(CreateMessage *message);
|
|
|
|
void
|
|
Reuse(
|
|
const CreateMessage *message,
|
|
ReplicatorID *base_id
|
|
);
|
|
|
|
~Truck();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Class Data support
|
|
//
|
|
public:
|
|
static ClassData
|
|
*DefaultData;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Game Model Support
|
|
//
|
|
public:
|
|
const GameModel*
|
|
GetGameModel()
|
|
{
|
|
Check_Object(this);
|
|
return Cast_Pointer(const GameModel*,gameModelResource.GetPointer());
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Execution Support
|
|
//
|
|
public:
|
|
void
|
|
TurnOn();
|
|
void
|
|
PreCollisionExecute(Stuff::Time till);
|
|
void PostCollisionExecute (Stuff::Time time);
|
|
|
|
void ReactToDestruction(int damage_mode, int damage_type);
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Test Support
|
|
//
|
|
public:
|
|
void
|
|
TestInstance() const;
|
|
};
|
|
|
|
}
|