Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
41 lines
964 B
C++
41 lines
964 B
C++
class FileDialog
|
|
{
|
|
public:
|
|
static char * src_dir;
|
|
static char * search_string;
|
|
static char * dialog_name;
|
|
|
|
static char * indicated_file;
|
|
static char * full_path;
|
|
static char * this_dir;
|
|
static const char * valid_drives;
|
|
|
|
static int number_files;
|
|
static int number_drives;
|
|
static int number_directories;
|
|
static int max_filename_length;
|
|
static char ** filenames;
|
|
static char ** drivenames;
|
|
static int selected_drive;
|
|
static int lit;
|
|
static int hscroll_pos;
|
|
|
|
public:
|
|
FileDialog(char * name, char * search, char * dir);
|
|
~FileDialog();
|
|
|
|
char * Execute();
|
|
Shutdown();
|
|
|
|
//////////////////////
|
|
// helpers & callbacks
|
|
//////////////////////
|
|
|
|
static bool InitializeFileDialog(void * instance);
|
|
static bool ReceivedFileFromDialog(void * instance);
|
|
static int __cdecl SortString( const void* arg1, const void *arg2 );
|
|
|
|
static char * GetDirectory();
|
|
static bool FileDialog::ChangeDrive(void * instance);
|
|
};
|