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firestorm/Gameleap/code/mw4/Code/MW4/hudweapon.hpp
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59 lines
1.1 KiB
C++

#pragma once
#include "MW4.hpp"
#include "Sensor.hpp"
#include "hudcomp.hpp"
namespace MechWarrior4
{
const int MAX_HUD_WEAPONS = 30;
class GUIWeaponManager;
class GUIWeapon;
class Weapon;
class HUDWeapon : public HUDComponent
{
protected:
typedef HUDComponent inherited;
HUDText *name_array[MAX_HUD_WEAPONS];
HUDText *ammo_text[MAX_HUD_WEAPONS];
DWORD weaponcolor;
SlotOf<Weapon *> m_SingleFire;
int m_SelectedWeaponGroup;
Scalar m_ReticleRange;
ChainOf<GUIWeapon *> m_Weapons;
SlotOf <GUIWeaponManager *>m_WeaponManager;
HUDText *m_Text[5];
int m_NumWeapons;
bool m_CanHit[6];
void DrawImplementation(void);
public:
HUDWeapon();
~HUDWeapon();
void SetupWeapons (void);
virtual void Reset (void);
void ReticleRange (Stuff::Scalar value)
{ m_ReticleRange = value; }
void SingleFire (Weapon *weap);
void SelectedWeaponGroup (int selected);
bool CanHit (int id)
{
Verify (id>=0);
Verify (id < 6);
return m_CanHit[id];
}
void WeaponManager (GUIWeaponManager *value);
};
}