Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
85 lines
2.1 KiB
C
85 lines
2.1 KiB
C
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__3376A352_035E_4275_A4F2_D4A2C610461D__INCLUDED_)
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#define AFX_STDAFX_H__3376A352_035E_4275_A4F2_D4A2C610461D__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "MW4AppHeaders.hpp"
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#include "MW4Application.hpp"
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#include <windows.h>
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#include <MW4DedicatedUI\DedicatedUI.hpp>
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#include <GameOS\GameOS.hpp>
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#include <GameOS\Platform.hpp>
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#include <GameOs\Network.hpp>
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#include <gosFX\gosFX.hpp>
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#include <gosFX\EffectLibrary.hpp>
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#include <Adept\Application.hpp>
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#include <MW4\MWApplication.hpp>
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#include <gosScript\gosScriptHeaders.hpp>
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#include <Adept\ResourceImagePool.hpp>
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#include <MW4\MWMission.hpp>
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#include <MW4\MWPlayer.hpp>
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#include <Compost\Compost.hpp>
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#include <mw4\gameinfo.hpp>
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#include <Adept\ResourceEffectLibrary.hpp>
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#include <mw4\ai_statistics.hpp>
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#include "mw4\mw4shell.hpp"
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#include "mw4\hudcomp.hpp"
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#include <Adept\GlobalPointerManager.hpp>
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#include <MW4\MWTool.hpp>
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#include <Stuff\Random.hpp>
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#include <MLR\MLR.hpp>
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#include <MLR\MLRTexturePool.hpp>
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#include <MLR\MLRTexture.hpp>
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#include <adept\gamespy\gamespy.h>
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#include <GameOS\GUNGameList.h>
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#include <process.h>
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// Insert your headers here
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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#include <stdio.h>
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#include <string.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <limits.h>
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#include <malloc.h>
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#include <math.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <io.h>
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#include <crtdbg.h>
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#include <stdio.h>
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#include <ctype.h>
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#include <signal.h>
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#include <errno.h>
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#include <limits.h>
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#include <fcntl.h>
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#define _T(x) x
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#include "nonmfc.h"
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#include "mugpdefs.h"
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#include "ctime.h"
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__3376A352_035E_4275_A4F2_D4A2C610461D__INCLUDED_)
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