Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
6 lines
136 B
Plaintext
6 lines
136 B
Plaintext
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page=startup_ini.FindPage("msr spectator stuff");
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if(page!=NULL)
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{
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page->GetEntry("testMSR",&SpectatorEngine::testIniVal);
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} |