Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#if !defined(AFX_BRIEFEDIT_H__F4742481_FD57_11D2_8457_00105A17BC83__INCLUDED_)
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#define AFX_BRIEFEDIT_H__F4742481_FD57_11D2_8457_00105A17BC83__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// BriefEdit.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CBriefEdit window
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class CBriefEdit : public CEdit
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{
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// Construction
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public:
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CBriefEdit();
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CBriefEdit)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CBriefEdit();
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// Generated message map functions
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protected:
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//{{AFX_MSG(CBriefEdit)
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afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
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afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_BRIEFEDIT_H__F4742481_FD57_11D2_8457_00105A17BC83__INCLUDED_)
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