Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
102 lines
3.2 KiB
C++
102 lines
3.2 KiB
C++
#if !defined(AFX_FOGDLG_H__043F9801_8BBE_11D3_8E25_00105A17BC83__INCLUDED_)
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#define AFX_FOGDLG_H__043F9801_8BBE_11D3_8E25_00105A17BC83__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// FogDlg.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// FogDlg dialog
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class FogDlg : public CDialog
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{
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// Construction
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public:
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FogDlg(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(FogDlg)
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enum { IDD = IDD_FOGDLG };
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float m_CustomDensity;
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float m_Blue;
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float m_CustomEnd;
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float m_CustomStart;
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float m_GeneralDensity;
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float m_GeneralEnd;
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float m_GeneralStart;
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float m_Green;
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float m_LightDensity;
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float m_LightEnd;
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float m_LightStart;
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float m_Red;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(FogDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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float m_OldCustomDensity;
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float m_OldBlue;
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float m_OldCustomEnd;
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float m_OldCustomStart;
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float m_OldGeneralDensity;
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float m_OldGeneralEnd;
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float m_OldGeneralStart;
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float m_OldGreen;
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float m_OldLightDensity;
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float m_OldLightEnd;
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float m_OldLightStart;
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float m_OldRed;
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// Generated message map functions
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//{{AFX_MSG(FogDlg)
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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afx_msg void OnKillfocusEditblue();
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afx_msg void OnKillfocusEditcustomdensity();
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afx_msg void OnKillfocusEditcustomend();
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afx_msg void OnKillfocusEditcustomstart();
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afx_msg void OnKillfocusEditgeneraldensity();
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afx_msg void OnKillfocusEditgeneralend();
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afx_msg void OnKillfocusEditgeneralstart();
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afx_msg void OnKillfocusEditgreen();
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afx_msg void OnKillfocusEditlightdensity();
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afx_msg void OnKillfocusEditlightend();
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afx_msg void OnKillfocusEditlightstart();
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afx_msg void OnKillfocusEditred();
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afx_msg void OnDeltaposSpinblue(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDeltaposSpincustomdensity(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDeltaposSpincustomend(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDeltaposSpincustomstart(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDeltaposSpingeneraldensity(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDeltaposSpingeneralend(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDeltaposSpingeneralstart(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDeltaposSpingreen(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDeltaposSpinlightdensity(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDeltaposSpinlightend(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDeltaposSpinlightstart(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDeltaposSpinred(NMHDR* pNMHDR, LRESULT* pResult);
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virtual void OnCancel();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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bool SetFogValue(char* attributeName, char* value);
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bool SetFogValue(char* attributeName, Scalar value);
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bool SetFogValue(char* attributeName, RGBAColor value);
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_FOGDLG_H__043F9801_8BBE_11D3_8E25_00105A17BC83__INCLUDED_)
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