Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
#if !defined(AFX_MSGDLG_H__FF876285_2A96_11D3_8458_00105A17BC83__INCLUDED_)
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#define AFX_MSGDLG_H__FF876285_2A96_11D3_8458_00105A17BC83__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// MsgDlg.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CMsgDlg dialog
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class CMsgDlg : public CDialog
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{
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// Construction
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public:
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CMsgDlg(char* msg, char* font = NULL, int fontSize = 120, CWnd* pParent = NULL,
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int x = -1, int y = -1, int cx = -1, int cy = -1);
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// Dialog Data
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//{{AFX_DATA(CMsgDlg)
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enum { IDD = IDD_MSGDLG };
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//}}AFX_DATA
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int
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m_Size;
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CString
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m_Text;
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CString
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m_Font;
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COLORREF
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backColor;
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COLORREF
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textColor;
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void SetBackColor(COLORREF bc) {backColor = bc;}
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void SetTextColor(COLORREF tc) {textColor = tc;}
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CMsgDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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bool
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sized;
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// Generated message map functions
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//{{AFX_MSG(CMsgDlg)
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afx_msg void OnPaint();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_MSGDLG_H__FF876285_2A96_11D3_8458_00105A17BC83__INCLUDED_)
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