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firestorm/Gameleap/code/mw4/Code/MW4GameEd/ObjectiveDLG.h
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62 lines
1.5 KiB
C++

#if !defined(AFX_OBJECTIVEDLG_H__F94DE119_FB55_4BDD_9CCA_6F4E9853FF09__INCLUDED_)
#define AFX_OBJECTIVEDLG_H__F94DE119_FB55_4BDD_9CCA_6F4E9853FF09__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ObjectiveDLG.h : header file
//
namespace MechWarrior4
{
class Objective;
}
/////////////////////////////////////////////////////////////////////////////
// ObjectiveDLG dialog
class ObjectiveDLG : public CDialog
{
// Construction
public:
ObjectiveDLG(MechWarrior4::Objective* entity,CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(ObjectiveDLG)
enum { IDD = IDD_OBJECTIVEDLG };
BOOL m_Visible;
int m_State;
CString m_Description;
CString m_Failed;
CString m_Incomplete;
CString m_Success;
BOOL m_Primary;
BOOL m_HelpMessage;
//}}AFX_DATA
MechWarrior4::Objective *m_Objective;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(ObjectiveDLG)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(ObjectiveDLG)
afx_msg void OnStateObjective();
virtual BOOL OnInitDialog();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OBJECTIVEDLG_H__F94DE119_FB55_4BDD_9CCA_6F4E9853FF09__INCLUDED_)