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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/AlignDlg.h
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48 lines
1.2 KiB
C++

#if !defined(AFX_ALIGNDLG_H__7F303771_2DBB_47D7_B3C1_26CB66784D74__INCLUDED_)
#define AFX_ALIGNDLG_H__7F303771_2DBB_47D7_B3C1_26CB66784D74__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AlignDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CAlignDlg dialog
class CAlignDlg : public CDialog
{
// Construction
public:
CAlignDlg(CWnd* pParent = NULL); // standard constructor
int m_alignment;
// Dialog Data
//{{AFX_DATA(CAlignDlg)
enum { IDD = IDD_ALIGNDLG };
CComboBox m_Align;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAlignDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CAlignDlg)
virtual BOOL OnInitDialog();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ALIGNDLG_H__7F303771_2DBB_47D7_B3C1_26CB66784D74__INCLUDED_)