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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/DisperProg.h
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57 lines
1.4 KiB
C++

#if !defined(AFX_DISPERPROG_H__B8622081_B752_4A7A_B22C_4108EDC37DC6__INCLUDED_)
#define AFX_DISPERPROG_H__B8622081_B752_4A7A_B22C_4108EDC37DC6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DisperProg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDisperProg dialog
class CDisperProg : public CDialog
{
// Construction
public:
CDisperProg(CWnd* pParent = NULL); // standard constructor
void Misplace();
void SetTot(int tot);
void Place(int onum=1);
void UpdateCons();
// Dialog Data
//{{AFX_DATA(CDisperProg)
enum { IDD = IDD_DISPERPROG };
CProgressCtrl m_ProCtrl;
CString m_MisPlaceText;
CString m_PlacedText;
CString m_ObjTotText;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDisperProg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
int MisPlace;
int ObjTot;
int ObjPlaced;
// Generated message map functions
//{{AFX_MSG(CDisperProg)
virtual void OnCancel();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DISPERPROG_H__B8622081_B752_4A7A_B22C_4108EDC37DC6__INCLUDED_)