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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/FieldPanel.cpp
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1.1 KiB
C++

// FieldPanel.cpp : implementation file
//
#include "stdafx.h"
#include "mw4gameed2.h"
#include "FieldPanel.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFieldPanel dialog
CFieldPanel::CFieldPanel(UINT nIDTemplate,CString fname, CWnd* pParent /*=NULL*/)
: CPanelDlg(nIDTemplate, pParent)
{
//{{AFX_DATA_INIT(CFieldPanel)
m_FieldName = _T("");
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_FieldName=fname;
}
void CFieldPanel::DoDataExchange(CDataExchange* pDX)
{
CPanelDlg::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CFieldPanel)
DDX_Text(pDX, IDC_FIELDNAME, m_FieldName);
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CFieldPanel, CPanelDlg)
//{{AFX_MSG_MAP(CFieldPanel)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFieldPanel message handlers