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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/FieldPanel.h
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49 lines
1.3 KiB
C++

#if !defined(AFX_FIELDPANEL_H__BDEFA0C6_5A30_41A9_8F68_183EC6D786ED__INCLUDED_)
#define AFX_FIELDPANEL_H__BDEFA0C6_5A30_41A9_8F68_183EC6D786ED__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FieldPanel.h : header file
//
#include "PanelDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CFieldPanel dialog
class CFieldPanel : public CPanelDlg
{
// Construction
CString m_FieldName;
public:
CFieldPanel(UINT nIDTemplate, CString fname,CWnd* pParent /*=NULL*/); // standard constructor
// Dialog Data
//{{AFX_DATA(CFieldPanel)
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFieldPanel)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CFieldPanel)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FIELDPANEL_H__BDEFA0C6_5A30_41A9_8F68_183EC6D786ED__INCLUDED_)