Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
#if !defined(AFX_FOGPROPERTIESPANEL_H__99DEBDE7_010E_42EA_9080_D5714C7B0C01__INCLUDED_)
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#define AFX_FOGPROPERTIESPANEL_H__99DEBDE7_010E_42EA_9080_D5714C7B0C01__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// FogPropertiesPanel.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CFogPropertiesPanel dialog
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#include"PanelDlg.h"
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class ObjectManager;
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class CFogPropertiesPanel : public CPanelDlg
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{
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// Construction
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public:
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CFogPropertiesPanel(ObjectManager *gobj,UndoCommand **cmd,CWnd* pParent = NULL); // standard constructor
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ObjectManager *ObjMan;
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UndoCommand **CmdList;
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virtual BOOL ValidateData();
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// Dialog Data
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//{{AFX_DATA(CFogPropertiesPanel)
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enum { IDD = IDD_FOGPROPERTIES };
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float m_GDen;
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float m_GEnd;
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float m_GStart;
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float m_CDensity;
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float m_CEnd;
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float m_CStart;
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float m_HEnd;
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float m_HOpac;
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float m_HStart;
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float m_LDensity;
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float m_LEnd;
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float m_LStart;
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CFogPropertiesPanel)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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virtual void OnOK();
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virtual void OnCancel() {}
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virtual BOOL OnInitDialog();
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CFogPropertiesPanel)
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afx_msg void OnKillfocusHopac();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_FOGPROPERTIESPANEL_H__99DEBDE7_010E_42EA_9080_D5714C7B0C01__INCLUDED_)
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