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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/GameFrame.h
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1.5 KiB
C++

#if !defined(AFX_GAMEFRAME_H__A416C473_FB38_4CB7_9720_2786A4AEB827__INCLUDED_)
#define AFX_GAMEFRAME_H__A416C473_FB38_4CB7_9720_2786A4AEB827__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GameFrame.h : header file
//
#include"GameView.h"
/////////////////////////////////////////////////////////////////////////////
// CGameFrame frame
class CGameFrame : public CFrameWnd
{
// DECLARE_DYNCREATE(CGameFrame)
protected:
// Attributes
public:
CGameFrame(ObjectManager *objman,CWnd *parent); // protected constructor used by dynamic creation
CGameView m_wndView;
void SaveToReg();
void LoadFromReg();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGameFrame)
protected:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CGameFrame();
// Generated message map functions
//{{AFX_MSG(CGameFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnClose();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnSetFocus(CWnd* pOldWnd);
afx_msg void OnHelp();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMEFRAME_H__A416C473_FB38_4CB7_9720_2786A4AEB827__INCLUDED_)