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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/GridProps.cpp
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C++

// GridProps.cpp : implementation file
//
#include "stdafx.h"
#include "MW4GameEd2.h"
#include "GridProps.h"
/////////////////////////////////////////////////////////////////////////////
// CGridProps dialog
CGridProps::CGridProps(CWnd* pParent /*=NULL*/)
: CDialog(CGridProps::IDD, pParent)
{
//{{AFX_DATA_INIT(CGridProps)
m_XDist = 0.0f;
m_YDist = 0.0f;
//}}AFX_DATA_INIT
}
void CGridProps::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGridProps)
DDX_Text(pDX, IDC_XDIST, m_XDist);
DDV_MinMaxFloat(pDX, m_XDist, 0.1f, 1.e+008f);
DDX_Text(pDX, IDC_YDIST, m_YDist);
DDV_MinMaxFloat(pDX, m_YDist, 0.1f, 1.e+008f);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGridProps, CDialog)
//{{AFX_MSG_MAP(CGridProps)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGridProps message handlers