Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
43 lines
1016 B
C++
43 lines
1016 B
C++
// HelperDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "MW4GameEd2.h"
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#include "HelperDlg.h"
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/////////////////////////////////////////////////////////////////////////////
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// CHelperDlg dialog
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CHelperDlg::CHelperDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CHelperDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CHelperDlg)
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m_ShowBounds = FALSE;
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m_ShowPaths = FALSE;
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m_ShowLattice = FALSE;
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//}}AFX_DATA_INIT
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}
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void CHelperDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CHelperDlg)
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DDX_Check(pDX, IDC_SHOWBOUNDS, m_ShowBounds);
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DDX_Check(pDX, IDC_SHOWLATTICE, m_ShowPaths);
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DDX_Check(pDX, IDC_SHOWPATHS, m_ShowLattice);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CHelperDlg, CDialog)
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//{{AFX_MSG_MAP(CHelperDlg)
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// NOTE: the ClassWizard will add message map macros here
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CHelperDlg message handlers
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