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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/OpenMissionDlg.h
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54 lines
1.4 KiB
C++

#if !defined(AFX_OPENMISSIONDLG_H__4DE1B8C3_BA3B_4D1A_9F18_0CF76065ADD0__INCLUDED_)
#define AFX_OPENMISSIONDLG_H__4DE1B8C3_BA3B_4D1A_9F18_0CF76065ADD0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// OpenMissionDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// COpenMissionDlg dialog
class COpenMissionDlg : public CDialog
{
// Construction
public:
COpenMissionDlg(CWnd* pParent = NULL); // standard constructor
bool LoadAtNight;
// Dialog Data
//{{AFX_DATA(COpenMissionDlg)
enum { IDD = IDD_OPENMISSONDLG };
CListBox m_MissionList;
CString m_MissionName;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(COpenMissionDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(COpenMissionDlg)
virtual void OnOK();
virtual void OnCancel();
virtual BOOL OnInitDialog();
afx_msg void OnSelchangeMissionlist();
afx_msg void OnDblclkMissionlist();
afx_msg void OnDay();
afx_msg void OnNight();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OPENMISSIONDLG_H__4DE1B8C3_BA3B_4D1A_9F18_0CF76065ADD0__INCLUDED_)