Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
236 B
C++
14 lines
236 B
C++
// MissionLang.cpp : Defines the entry point for the DLL application.
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//
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#include "windows.h"
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BOOL APIENTRY DllMain( HANDLE ,
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DWORD ,
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LPVOID
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)
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{
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return TRUE;
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}
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