Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
25 lines
815 B
C
25 lines
815 B
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by mw4print.rc
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//
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#define IDD_ABOUTBOX 100
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#define IDR_MAINFRAME 128
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#define IDR_MW4PRITYPE 129
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#define IDD_GET_2DATES 130
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#define IDC_DNT_START 1000
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#define IDC_DNT_END 1001
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#define ID_FILE_LOGREPORT 32771
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#define ID_FILE_LOG2DATES 32772
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_3D_CONTROLS 1
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#define _APS_NEXT_RESOURCE_VALUE 131
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#define _APS_NEXT_COMMAND_VALUE 32772
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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