Files
firestorm/Gameleap/code/mw4/Libraries/3dsmax4/Include/fltapi.h
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

29 lines
790 B
C++

//-----------------------------------------------------------------------------
// -------------------
// File ....: fltapi.h
// -------------------
// Author...: Gus Grubba
// Date ....: September 1995
//
// History .: Sep, 07 1995 - Started
//
//-----------------------------------------------------------------------------
//-- FLT Interface class
class FLTInterface {
public:
virtual HINSTANCE AppInst () = 0;
virtual HWND AppWnd () = 0;
virtual DllDir *AppDllDir () = 0;
virtual TCHAR *GetDir (int i) = 0;
virtual int GetMapDirCount () = 0;
virtual TCHAR *GetMapDir (int i) = 0;
virtual BOOL CreatePreview (HWND,Bitmap**,int,int,int,float,Bitmap**,DWORD) = 0;
virtual Interface *GetMaxInterface ( ) = 0;
};