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firestorm/Gameleap/code/mw4/Libraries/3dsmax4/Include/sceneapi.h
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/**********************************************************************
*<
FILE: sceneapi.h
DESCRIPTION: Scene interface
CREATED BY: Rolf Berteig
HISTORY: Created 13 January 1995
*> Copyright (c) 1994, All Rights Reserved.
**********************************************************************/
#ifndef __SCENEAPI__
#define __SCENEAPI__
class BaseObject;
class IScene {
public:
virtual int EnumTree( ITreeEnumProc *proc )=0;
virtual void FlagFGSelected( TimeValue t )=0;
virtual void FlagFGAnimated( TimeValue t )=0;
virtual void FlagFGDependent( TimeValue t, BaseObject *obj )=0;
};
// The purpose of this callback is to call FlagForeground() for
// any nodes in the scene that are supposed to be in the foreground.
class ChangeForegroundCallback {
public:
virtual BOOL IsValid()=0;
virtual void Invalidate()=0;
virtual void Validate()=0;
virtual void callback(TimeValue t,IScene *scene)=0;
};
#endif // __SCENEAPI__