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firestorm/Gameleap/code/mw4/Libraries/Adept/ConeComponent.hpp
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66 lines
1.3 KiB
C++

#pragma once
#include "Adept.hpp"
#include "VideoRenderer.hpp"
#include "VideoComponent.hpp"
namespace Adept {
//#########################################################################
//########################## ConeComponent ##############################
//#########################################################################
//
class ConeComponent:
public VideoComponent
{
public:
static void
InitializeClass();
static void
TerminateClass();
static ClassData
*DefaultData;
typedef VideoComponent BaseClass;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructor/Destructor
//
protected:
ConeComponent(
ClassData *class_data,
MemoryStream *stream,
VideoComponentWeb *owning_web
);
static Element*
ReadShape(MemoryStream *stream);
~ConeComponent();
public:
static ConeComponent*
Create(
MemoryStream *stream,
VideoComponentWeb *owning_web
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Accessors
//
public:
void
TestInstance();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Tool-related Functions
//
public:
static ClassData*
CreateFactoryRequest(FactoryRequestParameters *parameters);
};
}