Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
202 lines
4.7 KiB
C++
202 lines
4.7 KiB
C++
//===========================================================================//
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// File: Player.hpp //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 03/08/99 DPB Created File //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1998, Fasa Interactive //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "Adept.hpp"
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#include "Driver.hpp"
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namespace Adept
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{
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class Interface;
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//##########################################################################
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//################## Player::CreateMessage ###########################
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//##########################################################################
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class Player__CreateMessage:
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public Driver__CreateMessage
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{
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public:
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ResourceID
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vehicleResourceID;
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ResourceID
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interfaceResourceID;
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int teamNumber;
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char skinPrefix;
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int teamDecal;
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int pilotDecal;
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Player__CreateMessage(
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size_t length,
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int priority,
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int message_flags,
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Stuff::RegisteredClass::ClassID class_id,
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int replicator_flags,
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const ResourceID& data_list_id,
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const Stuff::LinearMatrix4D &creation_matrix,
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Stuff::Scalar age,
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int execution_state,
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int name_id,
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int entity_alignment,
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const ResourceID& vehicle_id,
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const ResourceID& interface_id,
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int drop_zone,
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int team_number,
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char skin_prefix,
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int team_decal,
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int pilot_decal
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):
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Driver__CreateMessage(
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length,
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priority,
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message_flags,
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class_id,
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replicator_flags,
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data_list_id,
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creation_matrix,
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age,
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execution_state,
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name_id,
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entity_alignment,
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drop_zone
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),
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vehicleResourceID(vehicle_id),
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interfaceResourceID(interface_id),
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teamNumber(team_number),
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skinPrefix(skin_prefix),
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teamDecal(team_decal),
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pilotDecal(pilot_decal)
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{}
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static void
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ConstructCreateMessage(Script *script);
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};
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//##########################################################################
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//########################### Player ##################################
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//##########################################################################
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class Player:
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public Driver
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{
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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typedef Driver BaseClass;
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static ClassData
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*DefaultData;
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static Player*
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GetInstance()
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{
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return reinterpret_cast<Player *>( GlobalPointers::GetGlobalPointer(PlayerGlobalPointerIndex));
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Inheritance Support
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//
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public:
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typedef Player__CreateMessage CreateMessage;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Run-time Construction and Destruction Support
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//
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public:
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static Player*
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Make(
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CreateMessage *message,
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ReplicatorID *base_id
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);
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Replicator::CreateMessage*
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SaveMakeMessage(Stuff::MemoryStream *stream, ResourceFile *res_file);
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protected:
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Player(
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ClassData *class_data,
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CreateMessage *message,
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ReplicatorID *base_id,
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ElementRenderer::Element *element
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);
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~Player();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Message Support
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//
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public:
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void
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ReceiveDropZone(const Stuff::LinearMatrix4D& drop_location);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Ownership
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//
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public:
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Interface
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*playerInterface;
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void
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AddChild(Entity *entity);
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protected:
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void
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ChildPreCollisionChanged(Entity *entity);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Execution Support
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//
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public:
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void
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PreCollisionExecute(Stuff::Time till);
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ResourceID
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interfaceResourceID;
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Stuff::LinearMatrix4D
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oldLocalToWorld;
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virtual void
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ConnectToVehicle();
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Stuff::LinearMatrix4D
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GetEyePoint();
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void
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Respawn(CreateMessage *message);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Renderer Support
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//
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public:
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void
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BecomeInteresting(bool render_me);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Test Support
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//
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public:
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void
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TestInstance();
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};
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}
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