Files
firestorm/Gameleap/code/mw4/Libraries/Adept/VideoComponent.cpp
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

318 lines
7.2 KiB
C++

#include "AdeptHeaders.hpp"
#include "VideoHeaders.hpp"
#include <ElementRenderer\StateChange.hpp>
using namespace ElementRenderer;
//
// Class Data Support
//
Component::ClassData*
VideoComponent::DefaultData = NULL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
VideoComponent::InitializeClass()
{
Verify(!DefaultData);
DefaultData =
new ClassData(
VideoComponentClassID,
"Adept::VideoComponent",
BaseClass::DefaultData,
0, NULL
);
Register_Object(DefaultData);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
VideoComponent::TerminateClass()
{
Unregister_Object(DefaultData);
delete DefaultData;
DefaultData = NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
VideoComponent::VideoComponent(
ClassData *class_data,
MemoryStream *stream,
VideoComponentWeb *owning_web,
Element* child
):
Component(
class_data,
stream,
owning_web
)
{
Check_Pointer(this);
Check_Pointer(child);
componentElement = child;
//
//-------------------------------------------------
// Hook up to our translation input if there is one
//-------------------------------------------------
//
LinearMatrix4D matrix;
*stream >> matrix;
child->SetLocalToParent(matrix);
//
//-----------------------
// Read any state changes
//-----------------------
//
unsigned delta;
*stream >> delta;
if (delta)
{
unsigned state;
*stream >> state;
componentElement->SetElementState(
(componentElement->GetElementState()&~delta) | (delta&state)
);
if (delta & Element::OBBFlag)
*stream >> componentElement->m_localOBB;
}
//
//-------------------------------------------------------------------
// Read a state change from stream, but if it has no changes, kill it
//-------------------------------------------------------------------
//
StateChange *states =
new StateChange(stream, ElementRenderer::ReadERFVersion(stream));
Register_Object(states);
if (states->IsRealStateChange())
child->AdoptStateChange(states);
else
{
Unregister_Object(states);
delete states;
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
VideoComponent::~VideoComponent()
{
Check_Object(this);
Unregister_Object(componentElement);
delete componentElement;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
VideoComponent::SkipStreamData(MemoryStream *stream)
{
Check_Object(this);
Check_Object(stream);
//
//-------------------------------------------
// Skip the matrix
//-------------------------------------------
//
BaseClass::SkipStreamData(stream);
LinearMatrix4D matrix;
*stream >> matrix;
//
//-----------------------
// Skip the state changes
//-----------------------
//
unsigned delta;
*stream >> delta;
if (delta)
{
unsigned state;
*stream >> state;
if (delta & Element::OBBFlag)
*stream >> componentElement->m_localOBB;
}
STOP(("Not implemented"));
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
unsigned
VideoComponent::GetStreamSize(MemoryStream *stream)
{
STOP(("Not implemented..."));
return
BaseClass::GetStreamSize(stream)
+ sizeof(LinearMatrix4D)
+ 2*sizeof(unsigned)
+ sizeof(OBB);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
VideoComponent::Execute()
{
Check_Object(this);
Check_Object(componentElement);
componentElement->Sync();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
VideoComponent::TestInstance()
{
Verify(IsDerivedFrom(DefaultData));
}
//
// Class Data Support
//
Component::ClassData*
GroupComponent::DefaultData = NULL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
GroupComponent::InitializeClass()
{
Verify(!DefaultData);
DefaultData =
new ClassData(
GroupComponentClassID,
"Adept::GroupComponent",
BaseClass::DefaultData,
0, NULL
);
Register_Object(DefaultData);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
GroupComponent::TerminateClass()
{
Unregister_Object(DefaultData);
delete DefaultData;
DefaultData = NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
GroupComponent::GroupComponent(
ClassData *class_data,
MemoryStream *stream,
VideoComponentWeb *owning_web,
GroupElement* holder
):
VideoComponent(
class_data,
stream,
owning_web,
(holder) ? holder : AllocateGroup(stream)
)
{
//
//---------------------------------------------------------------------
// Read in child ID's until we find a NULL. For each child, hook it up
// to this parent
//---------------------------------------------------------------------
//
ComponentID component_id;
component_id.scriptResourceID = owning_web->GetScriptResourceID();
*stream >> component_id.componentNumber;
while (component_id.componentNumber != -1)
{
Component *component = owning_web->FindComponent(component_id);
Check_Object(component);
VideoComponent *child =
Cast_Object(VideoComponent*, component);
AttachChild(child);
*stream >> component_id.componentNumber;
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
GroupElement*
GroupComponent::AllocateGroup(MemoryStream *stream)
{
Check_Object(stream);
//
//---------------------------------------------------------------------
// Deal with the billboard type. We have to skip ahead to see what the
// data will be, so remember where we are
//---------------------------------------------------------------------
//
GroupElement *node = new GroupElement;
Register_Object(node);
return node;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
GroupComponent::SkipStreamData(MemoryStream *stream)
{
Check_Object(this);
Check_Object(stream);
//
//----------------------------------------
// Read in child ID's until we find a NULL
//----------------------------------------
//
BaseClass::SkipStreamData(stream);
ComponentID component_id;
*stream >> component_id.componentNumber;
while (component_id.componentNumber != -1)
*stream >> component_id.componentNumber;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
GroupComponent*
GroupComponent::Make(
MemoryStream *stream,
VideoComponentWeb *owning_web
)
{
GroupComponent *lod =
new GroupComponent(DefaultData, stream, owning_web);
return lod;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
GroupComponent::AttachChild(VideoComponent* child)
{
Check_Object(this);
Check_Object(child);
Element *element = GetElement();
Check_Object(element);
Element *part = child->GetElement();
Check_Object(part);
element->AttachChild(part);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
GroupComponent::TestInstance()
{
Verify(IsDerivedFrom(DefaultData));
}