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firestorm/Gameleap/code/mw4/Libraries/Adept/VideoComponent.hpp
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203 lines
4.5 KiB
C++

#pragma once
#include "Adept.hpp"
#include "VideoComponentWeb.hpp"
using ElementRenderer::Element;
namespace ElementRenderer
{
class GroupElement;
};
namespace Adept {
//#########################################################################
//######################## VideoComponent #############################
//#########################################################################
//
// When instantiating this class, the following methods must be explicitly
// defined:
//
// void InitializeClass()
// void SetOrigin(...)
// Derivation* CreateFactoryRequest(..,)
//
// The methods having templates in this header file should work fine, but
// explicitly define whatever you need.
//
class VideoComponent:
public Component
{
public:
static void
InitializeClass();
static void
TerminateClass();
static ClassData
*DefaultData;
typedef Component BaseClass;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructor/Destructor
//
protected:
VideoComponent(
ClassData *class_data,
MemoryStream *stream,
VideoComponentWeb *owning_web,
Element* child
);
void
SkipStreamData(MemoryStream *stream);
static unsigned
GetStreamSize(MemoryStream *stream);
public:
~VideoComponent();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Component support
//
public:
void
Execute();
Element*
GetElement()
{Check_Object(this); return componentElement;}
VideoComponentWeb*
GetComponentWeb()
{
Check_Object(this);
VideoComponentWeb* renderer =
Cast_Object(
VideoComponentWeb*,
Component::GetComponentWeb()
);
Verify(renderer->GetClassID() == VideoComponentWebClassID);
return renderer;
}
protected:
Element*
componentElement;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Accessors
//
public:
void
TestInstance();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Tool-related Functions
//
public:
static ClassData*
CreateFactoryRequest(FactoryRequestParameters *parameters);
};
//#########################################################################
//######################## GroupComponent #############################
//#########################################################################
//
// WARNING: class GroupElement must be a descendant of class Element!
//
// When instantiating this class, the following methods must be explicitly
// defined:
//
// void InitializeClass();
// GroupElement* AllocateGroup();
// DeallocateGroup(GroupElement*);
// void AttachVideoComponent(VideoComponent*);
// Derivation* CreateFactoryRequest(...)
//
// The methods having templates in this header file should work fine, but
// explicitly define whatever you need.
//
class GroupComponent:
public VideoComponent
{
public:
static void
InitializeClass();
static void
TerminateClass();
typedef VideoComponent BaseClass;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructor/Destructor
//
protected:
GroupComponent(
ClassData *class_data,
MemoryStream *stream,
VideoComponentWeb *owning_web,
ElementRenderer::GroupElement* holder = NULL
);
void
SkipStreamData(MemoryStream *stream);
static ElementRenderer::GroupElement*
AllocateGroup(MemoryStream *stream);
public:
static GroupComponent*
Make(
MemoryStream *stream,
VideoComponentWeb *owning_web
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Virtual data
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Component support
//
public:
ElementRenderer::GroupElement*
GetGroupElement()
{
Check_Object(this);
return
Cast_Pointer(
ElementRenderer::GroupElement*,
componentElement
);
}
void
AttachChild(VideoComponent* child);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Accessors
//
public:
void
TestInstance();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Tool-related Functions
//
public:
static ClassData*
CreateFactoryRequest(FactoryRequestParameters *parameters);
};
}