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firestorm/Gameleap/code/mw4/Libraries/Compost/BlendMode555_2.hpp
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213 lines
5.2 KiB
C++

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
FeatureGrid::BLENDFUNCTION (
FeatureInstance *featureInstance,
unsigned char *pix_buf,
int start_span,
int end_span,
int downScale
)
{
Feature *feature = featureInstance->feature;
Verify(feature->featureMask0!=NULL);
Verify(feature->featureMask1!=NULL);
#ifdef SHOW_MATERIAL
DWORD mat_color = downScale & 0xffffff;
downScale >>= 24;
#else
int texture_width = (featureInstance->feature->featureTexture->width) >> downScale;
int count_down = featureInstance->countDownToBorder;
WORD *data_ptr_word = (WORD *)featureInstance->currentTexturePtr;
#endif
unsigned char *mask0data = featureInstance->currentMask0Ptr;
unsigned char *mask1data = featureInstance->currentMask1Ptr;
int mask0_x_off = featureInstance->mask0_x_off >> downScale;
int mask0_z_off = featureInstance->mask0_z_off >> downScale;
int mask1_x_off = featureInstance->mask1_x_off >> downScale;
int mask1_z_off = featureInstance->mask1_z_off >> downScale;
int shifter0 = feature->GetZMask0Scale() + feature->GetXMask0Scale() - 2*downScale;
int shifter1 = feature->GetZMask1Scale() + feature->GetXMask1Scale() - 2*downScale;
int x0_stretch = 1<<(feature->GetXMask0Scale()-downScale);
int z0_stretch = 1<<(feature->GetZMask0Scale()-downScale);
int x1_stretch = 1<<(feature->GetXMask1Scale()-downScale);
int z1_stretch = 1<<(feature->GetZMask1Scale()-downScale);
#ifdef MASK0_HORIZONTAL_FLIP
int advancer0 = x0_stretch-1;
#else
int advancer0 = ~(x0_stretch-1);
#endif
#ifdef MASK1_HORIZONTAL_FLIP
int advancer1 = x1_stretch-1;
#else
int advancer1 = ~(x1_stretch-1);
#endif
int adv0, adv1, mixH0, mixH1;
int pitch0 = feature->featureMask0->width + 2; // 2 - padding
int pitch1 = feature->featureMask1->width + 2; // 2 - padding
{
int mix0, mix1, mix00, mix01, mix10, mix11;
mix00 = *mask0data;
mix01 = *(mask0data + 1);
mix10 = *(mask0data + pitch0);
mix11 = *(mask0data + pitch0 + 1);
mix0 = (mix00*(z0_stretch - mask0_z_off) + mix10*mask0_z_off);
mix1 = (mix01*(z0_stretch - mask0_z_off) + mix11*mask0_z_off);
mixH0 = (mix0*(x0_stretch - mask0_x_off) + mix1*mask0_x_off);
adv0 = mix1 - mix0;
//=================================================
mix00 = *mask1data;
mix01 = *(mask1data + 1);
mix10 = *(mask1data + pitch1);
mix11 = *(mask1data + pitch1 + 1);
mix0 = (mix00*(z1_stretch - mask1_z_off) + mix10*mask1_z_off);
mix1 = (mix01*(z1_stretch - mask1_z_off) + mix11*mask1_z_off);
mixH1 = (mix0*(x1_stretch - mask1_x_off) + mix1*mask1_x_off);
adv1 = mix1 - mix0;
}
int *pix_buf_int = (int *)pix_buf;
for(int i=0;;)
{
int mix = (mixH0>>shifter0) + (mixH1>>shifter1);
#ifdef MASK0_HORIZONTAL_FLIP
mixH0 -= adv0;
#else
mixH0 += adv0;
#endif
#ifdef MASK1_HORIZONTAL_FLIP
mixH1 -= adv1;
#else
mixH1 += adv1;
#endif
#ifdef SHOW_MATERIAL
if(mix > 0x80)
{
pix_buf_int[i] = mat_color;
}
#else // SHOW_MATERIAL
if(mix!=0)
{
mix = mix&0xffffff00 ? 0xff : mix;
DWORD dst = pix_buf_int[i];
#ifdef TEXTURE_HORIZONTAL_FLIP
DWORD src = data_ptr_word[-i];
#else
DWORD src = data_ptr_word[i];
#endif
DWORD buf;
DWORD srcmix = mix<<3;
mix = 0xff-mix;
buf = ((dst & 0xff)*mix + (src & 0x1f)*srcmix)>>8;
buf |= (((dst>>8)&0xff)*mix + ((src & 0x3e0) >> 5)*srcmix)&0xff00;
buf |= ((((dst>>16)&0xff)*mix + (src >> 10)*srcmix)&0xff00)<<8;
pix_buf_int[i] = buf;
}
#endif // SHOW_MATERIAL
if(++i>=end_span-start_span)
{
break;
}
#ifdef MASK0_HORIZONTAL_FLIP
#ifndef SHOW_MATERIAL
if(--count_down <= 0)
{
data_ptr_word += texture_width;
count_down = texture_width;
}
#endif // SHOW_MATERIAL
if(--mask0_x_off < 0)
{
mask0_x_off = advancer0;
mask0data -= feature->featureMask0->depth;
#else
#ifndef SHOW_MATERIAL
if(--count_down <= 0)
{
data_ptr_word -= texture_width;
count_down = texture_width;
}
#endif // SHOW_MATERIAL
if(++mask0_x_off & advancer0)
{
mask0_x_off = 0;
mask0data += feature->featureMask0->depth;
#endif
int mix0, mix1, mix00, mix01, mix10, mix11;
mix00 = *mask0data;
mix01 = *(mask0data + 1);
mix10 = *(mask0data + pitch0);
mix11 = *(mask0data + pitch0 + 1);
mix0 = (mix00*(z0_stretch - mask0_z_off) + mix10*mask0_z_off);
mix1 = (mix01*(z0_stretch - mask0_z_off) + mix11*mask0_z_off);
mixH0 = (mix0*(x0_stretch - mask0_x_off) + mix1*mask0_x_off);
adv0 = mix1 - mix0;
}
#ifdef MASK1_HORIZONTAL_FLIP
if(--mask1_x_off < 0)
{
mask1_x_off = advancer1;
mask1data -= feature->featureMask1->depth;
#else
if(++mask1_x_off & advancer1)
{
mask1_x_off = 0;
mask1data += feature->featureMask1->depth;
#endif
int mix0, mix1, mix00, mix01, mix10, mix11;
mix00 = *mask1data;
mix01 = *(mask1data + 1);
mix10 = *(mask1data + pitch1);
mix11 = *(mask1data + pitch1 + 1);
mix0 = (mix00*(z1_stretch - mask1_z_off) + mix10*mask1_z_off);
mix1 = (mix01*(z1_stretch - mask1_z_off) + mix11*mask1_z_off);
mixH1 = (mix0*(x1_stretch - mask1_x_off) + mix1*mask1_x_off);
adv1 = mix1 - mix0;
}
}
}