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firestorm/Gameleap/code/mw4/Libraries/ElementProxies/ElementProxies.hpp
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2.8 KiB
C++

//===========================================================================//
// File: munga.hpp //
// Project: Adept Brick: ??? //
// Contents: ??? //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 00/00/00 XXX Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995-1996, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(ELEMENTPROXIES_ELEMENTPROXIES_HPP)
#define ELEMENTPROXIES_ELEMENTPROXIES_HPP
#if !defined(PROXIES_PROXIES_HPP)
#include <Proxies\Proxies.hpp>
#endif
#if !defined(ELEMENTRENDERER_ELEMENTRENDERER_HPP)
#include <ElementRenderer\ElementRenderer.hpp>
#endif
#if !defined(ELEMENTRENDERER_GROUPELEMENT_HPP)
#include <ElementRenderer\GroupElement.hpp>
#endif
#if !defined(ELEMENTRENDERER_SHAPEELEMENT_HPP)
#include <ElementRenderer\ShapeElement.hpp>
#endif
#if !defined(ELEMENTRENDERER_LISTELEMENT_HPP)
#include <ElementRenderer\ListElement.hpp>
#endif
#if !defined(MLR_MLR_HPP)
#include <MLR\MLR.hpp>
#endif
namespace ElementProxies {
//
//--------------
// Stuff classes
//--------------
//
enum
{
ElementSceneProxyClassID = Stuff::FirstElementProxyClassID,
ElementGroupProxyClassID,
ElementListProxyClassID,
ElementPolygonMeshProxyClassID,
MLRPolygonProxyClassID,
MLRIndexProxyClassID,
MLRVertexProxyClassID,
MLRTextureProxyClassID,
MLRTexturePoolProxyClassID,
MLRStateProxyClassID,
MLRStatePoolProxyClassID,
FirstFreeElementProxyClassID
};
extern void InitializeClasses();
extern void TerminateClasses();
}
#include "ElementGroupProxy.hpp"
#include "ElementListProxy.hpp"
#include "ElementPolygonMeshProxy.hpp"
#include "ElementSceneProxy.hpp"
#include "MLRIndexProxy.hpp"
#include "MLRPolygonProxy.hpp"
#include "MLRStateProxy.hpp"
#include "MLRTextureProxy.hpp"
#include "MLRVertexProxy.hpp"
#include "OptimizeSync.hpp"
#include "setexplicitalphamode.hpp"
#include "setexplicitfogmode.hpp"
#include "setexplicitlightingmode.hpp"
#include "ApplyDetailTextures.hpp"
#endif