Files
firestorm/Gameleap/code/mw4/Libraries/Proxies/ProxyHeaders.hpp
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
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2026-06-24 21:28:16 -05:00

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#if !defined(PROXIES_PROXYHEADERS_HPP)
#define PROXIES_PROXYHEADERS_HPP
#if !defined(PROXIES_PROXIES_HPP)
#include "Proxies.hpp"
#endif
#include "Targa.hpp"
#include "FindErrors.hpp"
#include "FlattenHierarchy.hpp"
#include "StateSort.hpp"
#include "BinSort.hpp"
#include "CleanHierarchy.hpp"
#include "BurnLights.hpp"
#include "Copy.hpp"
#include "BuildMegaTextures.hpp"
#include "CoalesceTextures.hpp"
#include "ArrangeMegaTextures.hpp"
#include "MakeSingleSided.hpp"
#include "OptimizeFlatShading.hpp"
#include "Info.hpp"
using namespace Stuff;
using namespace Proxies;
#endif