Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
708 lines
16 KiB
Plaintext
708 lines
16 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="ElementRenderer" - Package Owner=<4>
|
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
|
# ** DO NOT EDIT **
|
|
|
|
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
|
|
|
CFG=ElementRenderer - Win32 Release
|
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
|
!MESSAGE use the Export Makefile command and run
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "ElementRenderer.mak".
|
|
!MESSAGE
|
|
!MESSAGE You can specify a configuration when running NMAKE
|
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "ElementRenderer.mak" CFG="ElementRenderer - Win32 Release"
|
|
!MESSAGE
|
|
!MESSAGE Possible choices for configuration are:
|
|
!MESSAGE
|
|
!MESSAGE "ElementRenderer - Win32 Release" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE "ElementRenderer - Win32 Profile" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE "ElementRenderer - Win32 Armor" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE "ElementRenderer - Win32 Debug" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE "ElementRenderer - Win32 icecap" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE
|
|
|
|
# Begin Project
|
|
# PROP AllowPerConfigDependencies 0
|
|
# PROP Scc_ProjName ""$/GameLeapCode/CoreTech/Libraries/ElementRenderer", TOAAAAAA"
|
|
# PROP Scc_LocalPath "."
|
|
CPP=cl.exe
|
|
RSC=rc.exe
|
|
|
|
!IF "$(CFG)" == "ElementRenderer - Win32 Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "Release"
|
|
# PROP BASE Intermediate_Dir "Release"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "../../../rel.bin"
|
|
# PROP Intermediate_Dir "Release"
|
|
# PROP Target_Dir ""
|
|
MTL=midl.exe
|
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
|
# ADD CPP /nologo /G6 /Zp4 /MD /W4 /GR /Oa /Og /Oi /Oy /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "RELEASE" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Yu"ElementRendererHeaders.hpp" /Zl /FD /GF /c
|
|
# SUBTRACT CPP /WX /Fr
|
|
# ADD BASE RSC /l 0x409
|
|
# ADD RSC /l 0x409
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo
|
|
# ADD LIB32 /nologo
|
|
|
|
!ELSEIF "$(CFG)" == "ElementRenderer - Win32 Profile"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "Profile"
|
|
# PROP BASE Intermediate_Dir "Profile"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "../../../pro.bin"
|
|
# PROP Intermediate_Dir "Profile"
|
|
# PROP Target_Dir ""
|
|
MTL=midl.exe
|
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
|
# ADD CPP /nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Yu"ElementRendererHeaders.hpp" /Zl /FD /GF /c
|
|
# SUBTRACT CPP /WX /Fr
|
|
# ADD BASE RSC /l 0x409
|
|
# ADD RSC /l 0x409
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo
|
|
# ADD LIB32 /nologo
|
|
|
|
!ELSEIF "$(CFG)" == "ElementRenderer - Win32 Armor"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "Armor"
|
|
# PROP BASE Intermediate_Dir "Armor"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "../../../arm.bin"
|
|
# PROP Intermediate_Dir "Armor"
|
|
# PROP Target_Dir ""
|
|
MTL=midl.exe
|
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
|
# ADD CPP /nologo /G6 /Zp4 /MD /W4 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "_ARMOR" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "WIN32" /Yu"ElementRendererHeaders.hpp" /Zl /FD /GF /c
|
|
# SUBTRACT CPP /WX /Fr
|
|
# ADD BASE RSC /l 0x409
|
|
# ADD RSC /l 0x409
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo
|
|
# ADD LIB32 /nologo
|
|
|
|
!ELSEIF "$(CFG)" == "ElementRenderer - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "Debug"
|
|
# PROP BASE Intermediate_Dir "Debug"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "../../../dbg.bin"
|
|
# PROP Intermediate_Dir "Debug"
|
|
# PROP Target_Dir ""
|
|
MTL=midl.exe
|
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
|
# ADD CPP /nologo /G6 /Zp4 /MDd /W4 /GR /Zi /Od /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "_ARMOR" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /FR /Yu"ElementRendererHeaders.hpp" /Zl /FD /c
|
|
# SUBTRACT CPP /WX
|
|
# ADD BASE RSC /l 0x409
|
|
# ADD RSC /l 0x409
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo
|
|
# ADD LIB32 /nologo
|
|
|
|
!ELSEIF "$(CFG)" == "ElementRenderer - Win32 icecap"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "icecap"
|
|
# PROP BASE Intermediate_Dir "icecap"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "../../../ice.bin"
|
|
# PROP Intermediate_Dir "icecap"
|
|
# PROP Target_Dir ""
|
|
MTL=midl.exe
|
|
# ADD BASE CPP /nologo /G6 /Zp4 /MD /W4 /WX /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "WIN32" /Yu"ElementRendererHeaders.hpp" /Zl /FD /GF /c
|
|
# SUBTRACT BASE CPP /Fr
|
|
# ADD CPP /nologo /G6 /Zp4 /MD /W4 /Zi /Ot /Oa /Oi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "WIN32" /D "_ICECAP" /Yu"ElementRendererHeaders.hpp" /Zl /FD /GF /c
|
|
# SUBTRACT CPP /WX /Og /Fr
|
|
# ADD BASE RSC /l 0x409
|
|
# ADD RSC /l 0x409
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo
|
|
# ADD LIB32 /nologo
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "ElementRenderer - Win32 Release"
|
|
# Name "ElementRenderer - Win32 Profile"
|
|
# Name "ElementRenderer - Win32 Armor"
|
|
# Name "ElementRenderer - Win32 Debug"
|
|
# Name "ElementRenderer - Win32 icecap"
|
|
# Begin Group "Elements"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CameraElement.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CameraElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Element.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Element.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gosFXElement.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gosFXElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GridElement.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GridElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GroupElement.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GroupElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LightElement.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LightElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LineCloudElement.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LineCloudElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ListElement.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ListElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LODElement.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LODElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MultiLODElement.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MultiLODElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PointCloudElement.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PointCloudElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ScalableShapeElement.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ScalableShapeElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ScreenQuadsElement.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ScreenQuadsElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ShapeElement.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ShapeElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ShapeLODElement.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ShapeLODElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SwitchElement.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SwitchElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\TreeElement.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\TreeElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\TriangleCloudElement.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\TriangleCloudElement.hpp
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "States"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\StateChange.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\StateChange.hpp
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Missed Dependencies"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\AffineMatrix.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Angle.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\ArmorOn.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Auto_Container.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Auto_Ptr.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Average.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Chain.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Color.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\gosfx\Effect.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\gosfx\EffectLibrary.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\ExtentBox.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\gosfx\Fcurve.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\FileStream.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\FileStreamManager.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Adept\GameOS.HPP
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\gosfx\gosFX.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\GOSImage.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\GOSImagePool.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\GOSVertex.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\GOSVertex2UV.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\GOSVertexManipulation.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\GOSVertexPool.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Hash.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Initialized_Ptr.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Iterator.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Line.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\LinearMatrix.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Link.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\MArray.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Matrix.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\MatrixStack.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\MemoryBlock.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\MemoryStream.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLR.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLR_I_PMesh.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLR_I_TMesh.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLRClipper.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLRClippingState.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLRCulturShape.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLREffect.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLRFootstep.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLRIndexedPrimitiveBase.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLRInfiniteLightWithFallOff.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLRLight.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLRLineCloud.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLRPointCloud.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLRPrimitiveBase.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLRShape.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLRSortByOrder.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLRSorter.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLRState.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLRTexture.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLRTexturePool.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\mlr\MLRTriangleCloud.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Motion.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\MString.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Node.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Noncopyable.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Normal.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\NotationFile.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Note.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\OBB.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Origin.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Page.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Plane.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Plug.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Point3D.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\gosfx\PointLight.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Polar.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Random.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\RegisteredClass.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Rotation.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\SafeChain.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\SafeSocket.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Scalar.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Slot.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Socket.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\SortedChain.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\SortedSocket.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Sphere.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Stuff.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Style.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Table.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\CoreTech\Libraries\GameOS\ToolOS.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Tree.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\UnitVector.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Vector2D.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Vector3D.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Vector4D.hpp
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ElementRenderer.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ElementRenderer.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ElementRendererHeaders.cpp
|
|
# ADD CPP /Yc"ElementRendererHeaders.hpp"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ElementRendererHeaders.hpp
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|