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firestorm/Gameleap/code/mw4/Libraries/gosFX/DebrisCloud.cpp
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C++

#include "gosFXHeaders.hpp"
#include <MLR\MLRShape.hpp>
//==========================================================================//
// File: gosFX_DebrisCloud.cpp //
// Project: gosFX //
// Contents: Base gosFX::DebrisCloud Component //
//--------------------------------------------------------------------------//
// Date Who Modification //
// 09/28/98 JTR Created //
// //
//--------------------------------------------------------------------------//
// Copyright (C) 1997-1998, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//==========================================================================//
//
//############################################################################
//######################## gosFX::DebrisCloud__Specification #############################
//############################################################################
//------------------------------------------------------------------------------
//
gosFX::DebrisCloud__Specification::DebrisCloud__Specification(
Stuff::MemoryStream *stream,
int gfx_version
):
Effect__Specification(gosFX::DebrisCloudClassID, stream, gfx_version)
{
Check_Pointer(this);
Verify(m_class == DebrisCloudClassID);
m_minimumDeviation.Load(stream, gfx_version); // ConstantCurve
m_maximumDeviation.Load(stream, gfx_version); // SplineCurve
m_startingSpeed.Load(stream, gfx_version); // SeededCurveOf<ComplexCurve, ComplexCurve,Curve::e_ComplexComplexType>
m_pLifeSpan.Load(stream, gfx_version); // SeededCurveOf<ComplexCurve, SplineCurve,Curve::e_ComplexSplineType>
m_pEtherVelocityY.Load(stream, gfx_version); // SeededCurveOf<ConstantCurve, LinearCurve,Curve::e_ConstantLinearType>
m_pAccelerationY.Load(stream, gfx_version); // SeededCurveOf<SplineCurve, LinearCurve,Curve::e_SplineLinearType>
m_pDrag.Load(stream, gfx_version); // SeededCurveOf<ComplexCurve, ComplexCurve,Curve::e_ComplexComplexType>
m_pAlpha.Load(stream, gfx_version); // SeededCurveOf<ComplexCurve, LinearCurve,Curve::e_ComplexLinearType>
m_pSpin.Load(stream, gfx_version); // SeededCurveOf<ConstantCurve, LinearCurve,Curve::e_ConstantLinearType>
*stream >> m_centerOfForce; // Stuff::Point3D
//
//------------------------------------------------
// For older data, read in the stream then KILL it
//------------------------------------------------
//
if (gfx_version<25)
{
LoadGeometry(stream);
int i, nrOfParticles = m_debrisPieces.GetLength();
for(i=0;i<nrOfParticles;i++)
{
Check_Object(m_debrisPieces[i]);
m_debrisPieces[i]->DetachReference();
}
m_debrisPieces.SetLength(0);
m_debrisPositions.SetLength(0);
m_debrisSpheres.SetLength(0);
m_debrisSeed.SetLength(0);
}
//
//--------------------------------------
// Otherwise, read in the specified file
//--------------------------------------
//
else
{
*stream >> m_shapeFile;
if(m_shapeFile)
EffectLibrary::Instance->LoadDebrisArray(this, m_shapeFile);
}
}
//------------------------------------------------------------------------------
//
gosFX::DebrisCloud__Specification::DebrisCloud__Specification():
Effect__Specification(gosFX::DebrisCloudClassID)
{
Check_Pointer(this);
m_debrisPieces.SetLength(0);
m_debrisPositions.SetLength(0);
m_debrisSpheres.SetLength(0);
m_debrisSeed.SetLength(0);
}
//------------------------------------------------------------------------------
//
gosFX::DebrisCloud__Specification::~DebrisCloud__Specification()
{
Check_Object(this);
int i, nrOfParticles = m_debrisPieces.GetLength();
for(i=0;i<nrOfParticles;i++)
{
Check_Object(m_debrisPieces[i]);
m_debrisPieces[i]->DetachReference();
}
m_debrisPieces.SetLength(0);
m_debrisPositions.SetLength(0);
m_debrisSpheres.SetLength(0);
m_debrisSeed.SetLength(0);
}
//------------------------------------------------------------------------------
//
gosFX::DebrisCloud__Specification*
gosFX::DebrisCloud__Specification::Make(
Stuff::MemoryStream *stream,
int gfx_version
)
{
Check_Object(stream);
gos_PushCurrentHeap(Heap);
DebrisCloud__Specification *spec =
new gosFX::DebrisCloud__Specification(stream, gfx_version);
gos_PopCurrentHeap();
return spec;
}
//------------------------------------------------------------------------------
//
void
gosFX::DebrisCloud__Specification::Save(Stuff::MemoryStream *stream)
{
Check_Object(this);
Check_Object(stream);
BaseClass::Save(stream);
m_minimumDeviation.Save(stream); // ConstantCurve
m_maximumDeviation.Save(stream); // SplineCurve
m_startingSpeed.Save(stream); // SeededCurveOf<ComplexCurve, ComplexCurve,Curve::e_ComplexComplexType>
m_pLifeSpan.Save(stream); // SeededCurveOf<ComplexCurve, SplineCurve,Curve::e_ComplexSplineType>
m_pEtherVelocityY.Save(stream); // SeededCurveOf<ConstantCurve, LinearCurve,Curve::e_ConstantLinearType>
m_pAccelerationY.Save(stream); // SeededCurveOf<SplineCurve, LinearCurve,Curve::e_SplineLinearType>
m_pDrag.Save(stream); // SeededCurveOf<ComplexCurve, ComplexCurve,Curve::e_ComplexComplexType>
m_pAlpha.Save(stream); // SeededCurveOf<ComplexCurve, LinearCurve,Curve::e_ComplexLinearType>
m_pSpin.Save(stream); // SeededCurveOf<ConstantCurve, LinearCurve,Curve::e_ConstantLinearType>
*stream << m_centerOfForce; // Stuff::Point3D
*stream << m_shapeFile;
}
//------------------------------------------------------------------------------
//
void
gosFX::DebrisCloud__Specification::Copy(DebrisCloud__Specification *spec)
{
Check_Object(this);
Check_Object(spec);
BaseClass::Copy(spec);
gos_PushCurrentHeap(Heap);
m_minimumDeviation = spec->m_minimumDeviation; // ConstantCurve
m_maximumDeviation = spec->m_maximumDeviation; // SplineCurve
m_startingSpeed = spec->m_startingSpeed; // SeededCurveOf<ComplexCurve, ComplexCurve,Curve::e_ComplexComplexType>
m_pLifeSpan = spec->m_pLifeSpan; // SeededCurveOf<ComplexCurve, SplineCurve,Curve::e_ComplexSplineType>
m_pEtherVelocityY = spec->m_pEtherVelocityY; // SeededCurveOf<ConstantCurve, LinearCurve,Curve::e_ConstantLinearType>
m_pAccelerationY = spec->m_pAccelerationY; // SeededCurveOf<SplineCurve, LinearCurve,Curve::e_SplineLinearType>
m_pDrag = spec->m_pDrag; // SeededCurveOf<ComplexCurve, ComplexCurve,Curve::e_ComplexComplexType>
m_pAlpha = spec->m_pAlpha; // SeededCurveOf<ComplexCurve, LinearCurve,Curve::e_ComplexLinearType>
m_pSpin = spec->m_pSpin; // SeededCurveOf<ConstantCurve, LinearCurve,Curve::e_ConstantLinearType>
m_centerOfForce = spec->m_centerOfForce; // Stuff::Point3D
m_shapeFile = spec->m_shapeFile;
int i, nrOfParticles = spec->m_debrisPieces.GetLength();
m_debrisPieces.SetLength(nrOfParticles);
m_debrisPositions.SetLength(nrOfParticles);
m_debrisSpheres.SetLength(nrOfParticles);
m_debrisSeed.SetLength(nrOfParticles);
for(i=0;i<nrOfParticles;i++)
{
m_debrisPositions[i] = spec->m_debrisPositions[i];
m_debrisSpheres[i] = spec->m_debrisSpheres[i];
m_debrisPieces[i] = spec->m_debrisPieces[i];
Check_Object(m_debrisPieces[i]);
m_debrisPieces[i]->AttachReference();
m_debrisSeed[i] = spec->m_debrisSeed[i];
}
gos_PopCurrentHeap();
}
//------------------------------------------------------------------------------
//
void
gosFX::DebrisCloud__Specification::LoadGeometry(Stuff::MemoryStream *stream)
{
int i, mlrVersion, nrOfParticles;
mlrVersion = MidLevelRenderer::ReadMLRVersion(stream);
*stream >> nrOfParticles;
m_debrisPieces.SetLength(nrOfParticles);
m_debrisPositions.SetLength(nrOfParticles);
m_debrisSpheres.SetLength(nrOfParticles);
m_debrisSeed.SetLength(nrOfParticles);
Stuff::Scalar minRadius = 100000000000.0f, maxRadius = 0.0f;
for(i=0;i<nrOfParticles;i++)
{
*stream >> m_debrisPositions[i];
*stream >> m_debrisSpheres[i].center;
*stream >> m_debrisSpheres[i].radius;
if(m_debrisSpheres[i].radius < minRadius)
minRadius = m_debrisSpheres[i].radius;
if(m_debrisSpheres[i].radius > maxRadius)
maxRadius = m_debrisSpheres[i].radius;
//
//---------------
// Load the shape
//---------------
//
m_debrisPieces[i] =
MidLevelRenderer::MLRShape::Make(
stream,
mlrVersion
);
Check_Object(m_debrisPieces[i]);
}
Verify(maxRadius > minRadius);
for(i=0;i<nrOfParticles;i++)
{
m_debrisSeed[i] = (m_debrisSpheres[i].radius-minRadius)/(maxRadius-minRadius);
}
}
//------------------------------------------------------------------------------
//
void
gosFX::DebrisCloud__Specification::BuildDefaults()
{
Check_Object(this);
BaseClass::BuildDefaults();
m_centerOfForce = Stuff::Point3D(0.0f, 00.0f, 0.0f);
m_lifeSpan.SetCurve(20.0f);
m_minimumDeviation.SetCurve(0.0f);
m_maximumDeviation.SetCurve(Stuff::Pi_Over_6);
m_startingSpeed.m_ageCurve.SetCurve(1.0f);
m_startingSpeed.m_seeded = true;
m_startingSpeed.m_seedCurve.SetCurve(1.0f, 3.0f);
m_pEtherVelocityY.m_ageCurve.SetCurve(0.0f);
m_pEtherVelocityY.m_seeded = false;
m_pEtherVelocityY.m_seedCurve.SetCurve(1.0f);
m_pAccelerationY.m_ageCurve.SetCurve(-9.8f);
m_pAccelerationY.m_seeded = false;
m_pAccelerationY.m_seedCurve.SetCurve(1.0f);
m_pDrag.m_ageCurve.SetCurve(0.3f);
m_pDrag.m_seeded = false;
m_pDrag.m_seedCurve.SetCurve(1.0f);
m_pAlpha.m_ageCurve.SetCurve(1.0f);
m_pAlpha.m_seeded = false;
m_pAlpha.m_seedCurve.SetCurve(1.0f);
m_pSpin.m_ageCurve.SetCurve(Stuff::Pi_Over_2);
m_pSpin.m_seeded = true;
m_pSpin.m_seedCurve.SetCurve(-1.0f, 1.0f);
m_pLifeSpan.m_ageCurve.SetCurve(20.0f);
m_pLifeSpan.m_seeded = false;
m_pLifeSpan.m_seedCurve.SetCurve(1.0f);
}
//------------------------------------------------------------------------------
//
bool
gosFX::DebrisCloud__Specification::IsDataValid(bool fix_data)
{
Check_Object(this);
return BaseClass::IsDataValid(fix_data);
/*
m_centerOfForce = Stuff::Point3D(0.0f, 00.0f, 0.0f);
m_lifeSpan.SetCurve(20.0f);
m_minimumDeviation.SetCurve(0.0f);
m_maximumDeviation.SetCurve(Stuff::Pi_Over_6);
m_startingSpeed.m_ageCurve.SetCurve(1.0f);
m_startingSpeed.m_seeded = true;
m_startingSpeed.m_seedCurve.SetCurve(1.0f, 3.0f);
m_pEtherVelocityY.m_ageCurve.SetCurve(0.0f);
m_pEtherVelocityY.m_seeded = false;
m_pEtherVelocityY.m_seedCurve.SetCurve(1.0f);
m_pAccelerationY.m_ageCurve.SetCurve(-9.8f);
m_pAccelerationY.m_seeded = false;
m_pAccelerationY.m_seedCurve.SetCurve(1.0f);
m_pDrag.m_ageCurve.SetCurve(0.3f);
m_pDrag.m_seeded = false;
m_pDrag.m_seedCurve.SetCurve(1.0f);
m_pAlpha.m_ageCurve.SetCurve(1.0f);
m_pAlpha.m_seeded = false;
m_pAlpha.m_seedCurve.SetCurve(1.0f);
m_pSpin.m_ageCurve.SetCurve(Stuff::Pi_Over_2);
m_pSpin.m_seeded = true;
m_pSpin.m_seedCurve.SetCurve(-1.0f, 1.0f);
m_pLifeSpan.m_ageCurve.SetCurve(20.0f);
m_pLifeSpan.m_seeded = false;
m_pLifeSpan.m_seedCurve.SetCurve(1.0f);
*/
}
//############################################################################
//########################## gosFX::DebrisCloud ############################
//############################################################################
gosFX::DebrisCloud::ClassData*
gosFX::DebrisCloud::DefaultData = NULL;
//------------------------------------------------------------------------------
//
void
gosFX::DebrisCloud::InitializeClass()
{
Verify(!DefaultData);
DefaultData =
new ClassData(
DebrisCloudClassID,
"gosFX::DebrisCloud",
BaseClass::DefaultData,
(Effect::Factory)&Make,
(Specification::Factory)&Specification::Make
);
Check_Object(DefaultData);
}
//------------------------------------------------------------------------------
//
void
gosFX::DebrisCloud::TerminateClass()
{
Check_Object(DefaultData);
delete DefaultData;
DefaultData = NULL;
}
//------------------------------------------------------------------------------
//
gosFX::DebrisCloud::DebrisCloud(
Specification *spec,
unsigned flags
):
Effect(DefaultData, spec, flags)
{
m_debrisPieces.SetLength(spec->m_debrisPieces.GetLength());
}
//------------------------------------------------------------------------------
//
gosFX::DebrisCloud*
gosFX::DebrisCloud::Make(
Specification *spec,
unsigned flags
)
{
Check_Object(spec);
gos_PushCurrentHeap(Heap);
DebrisCloud *cloud = new gosFX::DebrisCloud(spec, flags);
gos_PopCurrentHeap();
return cloud;
}
//------------------------------------------------------------------------------
//
void
gosFX::DebrisCloud::Start(struct gosFX::Effect::ExecuteInfo *info)
{
Check_Object(this);
Check_Pointer(info);
//
//--------------------------------------------------------------------------
// Let effect initialize, then figure out how many particles we want to make
//--------------------------------------------------------------------------
//
BaseClass::Start(info);
//
//--------------------------------------
// Load the shape if it isn't loaded yet
//--------------------------------------
//
Specification *spec = GetSpecification();
Check_Object(spec);
if (spec->m_shapeFile && !spec->m_debrisPieces.GetLength())
{
EffectLibrary::Instance->LoadDebrisArray(spec, spec->m_shapeFile);
Verify(spec->m_debrisPieces.GetLength()>0);
m_debrisPieces.SetLength(spec->m_debrisPieces.GetLength());
}
Verify(m_debrisPieces.GetLength() == spec->m_debrisPieces.GetLength());
int i, numOfParticles = m_debrisPieces.GetLength();
for(i=0;i<numOfParticles;i++)
{
Particle *particle = &m_debrisPieces[i];
particle->m_localToParent = Stuff::LinearMatrix4D::Identity;
particle->m_localToParent.BuildTranslation(spec->m_debrisPositions[i]);
particle->m_age = 0.0f;
particle->m_seed = spec->m_debrisSeed[i];
Stuff::Scalar lifetime =
spec->m_pLifeSpan.ComputeValue(0.0f, particle->m_seed);
Min_Clamp(lifetime, 0.0333333f);
particle->m_ageRate = 1.0f / lifetime;
Stuff::Vector3D v;
v.Subtract(spec->m_debrisPositions[i], spec->m_centerOfForce);
// v.y = 0.0f;
Stuff::Scalar lerpFactor =
Stuff::Lerp(
spec->m_minimumDeviation.ComputeValue(0.0f, particle->m_seed),
spec->m_maximumDeviation.ComputeValue(0.0f, particle->m_seed),
Stuff::Random::GetFraction()
);
particle->m_linearVelocity.Lerp(Stuff::Vector3D::Up, v, lerpFactor);
particle->m_linearVelocity.Normalize(particle->m_linearVelocity);
particle->m_linearVelocity *= spec->m_startingSpeed.ComputeValue(0.0f, particle->m_seed);
Stuff::Scalar temp = spec->m_pSpin.ComputeValue(0.0f, particle->m_seed);
particle->m_angularVelocity.x = temp*(2*Stuff::Random::GetFraction() - 1.0f);
particle->m_angularVelocity.y = temp*(2*Stuff::Random::GetFraction() - 1.0f);
particle->m_angularVelocity.z = temp*(2*Stuff::Random::GetFraction() - 1.0f);
}
}
//------------------------------------------------------------------------------
//
bool
gosFX::DebrisCloud::Execute(struct gosFX::Effect::ExecuteInfo *info)
{
Check_Object(this);
Check_Object(info);
GFX_LOGIC("Execute::DebrisCloud");
//
//----------------------------------------
// If we aren't supposed to execute, don't
//----------------------------------------
//
if (!IsExecuted())
return false;
//
//--------------------------------------------------------
// Figure out the birth rate and request the new particles
//--------------------------------------------------------
//
Specification *spec = GetSpecification();
Check_Object(spec);
Stuff::Scalar dT =
static_cast<Stuff::Scalar>(info->m_time - m_lastRan);
Verify(dT >= 0.0f);
//
//-----------------------------------
// Deal with all the active particles
//-----------------------------------
//
int i;
Stuff::LinearMatrix4D local_to_world;
local_to_world.Multiply(m_localToParent, *info->m_parentToWorld);
for (i = 0; i < m_debrisPieces.GetLength(); i++)
{
//
//--------------------------------------------------------------------
// If the particle is active, age it and if it is not yet time to die,
// go to the next particle, otherwise kill it
//--------------------------------------------------------------------
//
GFX_LOGIC("Execute::DebrisCloud::AnimateParticle");
Particle *particle = GetParticle(i);
Check_Object(particle);
if (particle->m_age < 1.0f)
{
particle->m_age += dT*particle->m_ageRate;
if (AnimateParticle(i, &local_to_world, info->m_time))
{
continue;
}
DestroyParticle(i);
}
}
//
//----------------------------
// Now let effect do its thing
//----------------------------
//
if(!BaseClass::Execute(info))
return false;
//
//-------------------------------------------------------------------
// If there is no bounds yet, we need to create our extent box around
// the first legal point we find
//-------------------------------------------------------------------
//
Stuff::ExtentBox box(Stuff::Point3D::Identity, Stuff::Point3D::Identity);
for(i=0;i<m_debrisPieces.GetLength();i++)
{
GFX_LOGIC("Execute::ComputeBounds::DebrisCloud");
Particle *particle = GetParticle(i);
Check_Object(particle);
//
//-----------------------------------------------------------
// We have found our first particle, so put the box around it
//-----------------------------------------------------------
//
if (particle->m_age < 1.0f)
{
Stuff::Point3D point;
Stuff::Scalar radius = spec->m_debrisSpheres[i].radius;
point.Multiply(spec->m_debrisSpheres[i].center, particle->m_localToParent);
box.maxX = point.x + radius;
box.minX = point.x - radius;
box.maxY = point.y + radius;
box.minY = point.y - radius;
box.maxZ = point.z + radius;
box.minZ = point.z - radius;
break;
}
i++;
}
//
//-----------------------------
// Look for the other particles
//-----------------------------
//
while (i<m_debrisPieces.GetLength())
{
Particle *particle = GetParticle(i);
Check_Object(particle);
if (particle->m_age < 1.0f)
{
Stuff::ExtentBox local_box;
Stuff::Point3D point;
Stuff::Scalar radius = spec->m_debrisSpheres[i].radius;
point.Multiply(spec->m_debrisSpheres[i].center, particle->m_localToParent);
local_box.maxX = point.x + radius;
local_box.minX = point.x - radius;
local_box.maxY = point.y + radius;
local_box.minY = point.y - radius;
local_box.maxZ = point.z + radius;
local_box.minZ = point.z - radius;
box.Union(box, local_box);
}
i++;
}
//
//------------------------------------
// Now, build a info->m_bounds around this box
//------------------------------------
//
Verify(box.maxX >= box.minX);
Verify(box.maxY >= box.minY);
Verify(box.maxZ >= box.minZ);
Stuff::OBB local_bounds = Stuff::OBB::Identity;
local_bounds.axisExtents.x = 0.5f * (box.maxX - box.minX);
local_bounds.axisExtents.y = 0.5f * (box.maxY - box.minY);
local_bounds.axisExtents.z = 0.5f * (box.maxZ - box.minZ);
local_bounds.localToParent(3,0) = box.minX + local_bounds.axisExtents.x;
local_bounds.localToParent(3,1) = box.minY + local_bounds.axisExtents.y;
local_bounds.localToParent(3,2) = box.minZ + local_bounds.axisExtents.z;
local_bounds.sphereRadius = local_bounds.axisExtents.GetLength() + Stuff::SMALL;
Stuff::OBB parent_bounds;
parent_bounds.Multiply(local_bounds, m_localToParent);
info->m_bounds->Union(*info->m_bounds, parent_bounds);
//
//----------------------------------------------
// Tell our caller that we get to keep executing
//----------------------------------------------
//
return true;
}
//------------------------------------------------------------------------------
//
bool
gosFX::DebrisCloud::HasFinished(void)
{
Check_Object(this);
return BaseClass::HasFinished();
}
//------------------------------------------------------------------------------
//
void
gosFX::DebrisCloud::Kill(void)
{
Check_Object(this);
//
//-------------------------------------------------------------
// Destroy all the particles and set up an empty particle cloud
//-------------------------------------------------------------
//
for(int i=0; i < m_debrisPieces.GetLength(); i++)
{
DestroyParticle(i);
}
//
//----------------------------------------
// Now let the base effect handle stopping
//----------------------------------------
//
BaseClass::Kill();
}
//------------------------------------------------------------------------------
//
bool
gosFX::DebrisCloud::AnimateParticle(
unsigned index,
const Stuff::LinearMatrix4D *world_to_new_local,
Stuff::Time till
)
{
Check_Object(this);
PARTICLE_LOGIC("Debris");
//
//-----------------------------------------
// Animate the parent then get our pointers
//-----------------------------------------
//
Specification *spec = GetSpecification();
Check_Object(spec);
Particle *particle = GetParticle(index);
Check_Object(particle);
Stuff::Scalar seed = particle->m_seed;
Stuff::Scalar age = particle->m_age;
if (age >= 1.0f)
return false;
//
//------------------
// Animate the color
//------------------
//
Set_Statistic(Shape_Count, Shape_Count+1);
particle->m_alpha = spec->m_pAlpha.ComputeValue(age, seed);
//
//-----------------------------------------------------------------------
// If this cloud is unparented, we need to transform the point from local
// space into world space and set the internal position/velocity pointers
// to these temporary values
//-----------------------------------------------------------------------
//
Stuff::Point3D translation;
translation = particle->m_localToParent;
Stuff::UnitQuaternion rotation;
rotation = particle->m_localToParent;
//
//------------------------------------------------------------------
// First, calculate the drag on the particle. Drag can never assist
// velocity
//------------------------------------------------------------------
//
Stuff::Scalar drag = -spec->m_pDrag.ComputeValue(age, seed);
Max_Clamp(drag, 0.0f);
Stuff::Vector3D ether;
ether.x = 0.0f;
ether.y = spec->m_pEtherVelocityY.ComputeValue(age, seed);
ether.z = 0.0f;
Stuff::Vector3D accel(Stuff::Vector3D::Identity);
//
//-------------------------------------------------------------------
// Deal with pseudo-world simulation. In this mode, we interpret the
// forces as if they are already in worldspace, and we transform them
// back to local space
//-------------------------------------------------------------------
//
Stuff::LinearMatrix4D world_to_effect;
world_to_effect.Invert(m_localToWorld);
Stuff::Vector3D local_ether;
local_ether.MultiplyByInverse(ether, world_to_effect);
Stuff::Vector3D rel_vel;
rel_vel.Subtract(particle->m_linearVelocity, local_ether);
accel.Multiply(rel_vel, drag);
//
//-----------------------------------------
// Now, add in acceleration of the particle
//-----------------------------------------
//
Stuff::Vector3D world_accel;
world_accel.x = 0.0f;
world_accel.y = spec->m_pAccelerationY.ComputeValue(age, seed);
world_accel.z = 0.0f;
Stuff::Vector3D local_accel;
local_accel.Multiply(world_accel, world_to_effect);
accel += local_accel;
//
//-------------------------------------------------
// Compute the particle's new velocity and position
//-------------------------------------------------
//
Stuff::Scalar time_slice =
static_cast<Stuff::Scalar>(till - m_lastRan);
particle->m_linearVelocity.AddScaled(particle->m_linearVelocity, accel, time_slice);
translation.AddScaled(translation, particle->m_linearVelocity, time_slice);
//
//-----------------------
// Deal with the rotation
//-----------------------
//
Stuff::Vector3D omega(particle->m_angularVelocity);
omega *= time_slice;
Stuff::UnitQuaternion omega_q;
omega_q = omega;
rotation.Multiply(omega_q, Stuff::UnitQuaternion(rotation));
rotation.Normalize();
particle->m_localToParent.BuildRotation(rotation);
particle->m_localToParent.BuildTranslation(translation);
Check_Object(&particle->m_localToParent);
return true;
}
//------------------------------------------------------------------------------
//
void
gosFX::DebrisCloud::DestroyParticle(unsigned int index)
{
Particle *particle = GetParticle(index);
Check_Object(particle);
particle->m_age = 1.0f;
}
//------------------------------------------------------------------------------
//
void gosFX::DebrisCloud::Draw(DrawInfo *info)
{
Check_Object(this);
Check_Object(info);
Check_Object(info->m_parentToWorld);
GFX_RENDER("DebrisCloud");
//
//----------------------------
// Set up the common draw info
//----------------------------
//
Specification *spec = GetSpecification();
Check_Object(spec);
int i, nrOfParticle = m_debrisPieces.GetLength();
for(i=0;i<nrOfParticle;i++)
{
//
//-----------------------------------------------------------------
// If the particle is still alive, concatenate into world space and
// issue the draw command
//-----------------------------------------------------------------
//
Particle *particle = GetParticle(i);
Check_Object(particle);
if (particle->m_age < 1.0f)
{
MidLevelRenderer::DrawScalableShapeInformation dinfo;
MidLevelRenderer::MLRShape *shape = spec->m_debrisPieces[i];
if (!shape)
continue;
dinfo.clippingFlags.SetClippingState(0x3f);
dinfo.worldToShape = NULL;
dinfo.state.Combine(info->m_state, spec->m_state);
dinfo.activeLights = NULL;
dinfo.nrOfActiveLights = 0;
dinfo.shape = shape;
Stuff::LinearMatrix4D local_to_world;
local_to_world.Multiply(m_localToParent, *info->m_parentToWorld);
//
//---------------------------------------------------------------
// No alignment is necessary, so just multiply out all the active
// particles
//---------------------------------------------------------------
//
Stuff::LinearMatrix4D shape_to_world;
shape_to_world.Multiply(
particle->m_localToParent,
local_to_world
);
dinfo.shapeToWorld = &shape_to_world;
dinfo.scaling = NULL;
Stuff::RGBAColor color(1.0f, 1.0f, 1.0f, particle->m_alpha);
dinfo.paintMeColor = &color;
info->m_clipper->DrawScalableShape(&dinfo);
}
}
//
//----------------------------
// Let our parent do its thing
//----------------------------
//
BaseClass::Draw(info);
}
//------------------------------------------------------------------------------
//
void
gosFX::DebrisCloud::TestInstance() const
{
Verify(IsDerivedFrom(DefaultData));
}