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firestorm/Gameleap/code/mw4/Libraries/stlport/map
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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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/*
*
* Copyright (c) 1994
* Hewlett-Packard Company
*
* Copyright (c) 1996,1997
* Silicon Graphics Computer Systems, Inc.
*
* Copyright (c) 1997
* Moscow Center for SPARC Technology
*
* Copyright (c) 1999
* Boris Fomitchev
*
* This material is provided "as is", with absolutely no warranty expressed
* or implied. Any use is at your own risk.
*
* Permission to use or copy this software for any purpose is hereby granted
* without fee, provided the above notices are retained on all copies.
* Permission to modify the code and to distribute modified code is granted,
* provided the above notices are retained, and a notice that the code was
* modified is included with the above copyright notice.
*
*/
#ifndef __SGI_STL_MAP
#define __SGI_STL_MAP
#ifndef __SGI_STL_INTERNAL_TREE_H
#include <stl_tree.h>
#endif
#include <stl_map.h>
#include <stl_multimap.h>
#if defined (__STL_WHOLE_NATIVE_STD)
# if defined ( __STL_REDEFINE_STD ) && defined (std)
# undef std
# define __STL_RESUME_STD_FOR_MAP
# define __STLPORT_NATIVE_PASS
# endif
# ifdef __MSL__ // dwa 2/28/99 - help MSL get its own headers and prevent it from including ours
# include __STL_NATIVE_HEADER(tree.h)
# ifndef __SGI_STL_TREE_H
# define __SGI_STL_TREE_H
# endif
# endif
# include __STL_NATIVE_HEADER(map)
# if defined ( __STL_RESUME_STD_FOR_MAP )
# undef __STL_RESUME_STD_FOR_MAP
# define std __STLPORT_NAMESPACE
# undef __STLPORT_NATIVE_PASS
# endif
#endif
#endif /* __SGI_STL_MAP */
// Local Variables:
// mode:C++
// End: