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297 lines
7.1 KiB
C++
297 lines
7.1 KiB
C++
//===========================================================================//
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// File: vector.hh //
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// Project: MUNGA Brick: Math Library //
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// Contents: Interface specification for vector classes //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 11/19/94 JMA Initial coding. //
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// 12/06/94 JMA Fixed style stuff. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "Stuff.hpp"
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#include "Vector3D.hpp"
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namespace Stuff {
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vector2D ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T> class Vector2DOf
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{
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public:
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// static const Vector2DOf<T>
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// Identity;
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T
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x,
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y;
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Vector2DOf()
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{}
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Vector2DOf(
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T x,
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T y
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):
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x(x),
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y(y)
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{}
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Vector2DOf(const Vector2DOf<T> &v)
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{x = v.x; y = v.y;}
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friend bool
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Small_Enough(
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const Vector2DOf<T> &v,
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Scalar e
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);
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bool
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operator!() const
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{return Small_Enough(*this,SMALL);}
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friend bool
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Close_Enough(
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const Vector2DOf<T> &v1,
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const Vector2DOf<T> &v2,
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Scalar e
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);
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bool
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operator==(const Vector2DOf<T>& v) const
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{return Close_Enough(*this,v,SMALL);}
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bool
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operator!=(const Vector2DOf<T>& v) const
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{return !Close_Enough(*this,v,SMALL);}
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const T&
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operator[](size_t index) const
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{
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Check_Object(this);
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Verify(static_cast<unsigned>(index) <= Y_Axis);
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return (&x)[index];
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}
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T&
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operator[](size_t index)
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{
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Check_Object(this);
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Verify(static_cast<unsigned>(index) <= Y_Axis);
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return (&x)[index];
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}
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//
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//-----------------------------------------------------------------------
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// The following operators all assume that this points to the destination
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// of the operation results
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//-----------------------------------------------------------------------
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//
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Vector2DOf<T>&
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Negate(const Vector2DOf<T> &v)
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{
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Check_Object(this); Check_Object(&v);
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x = -v.x; y = -v.y; return *this;
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}
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Vector2DOf<T>&
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Add(
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const Vector2DOf<T>& v1,
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const Vector2DOf<T>& v2
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)
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{
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Check_Object(this); Check_Object(&v1); Check_Object(&v2);
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x = v1.x + v2.x; y = v1.y + v2.y; return *this;
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}
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Vector2DOf<T>&
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operator+=(const Vector2DOf<T>& v)
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{return Add(*this,v);}
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Vector2DOf<T>&
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Subtract(
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const Vector2DOf<T>& v1,
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const Vector2DOf<T>& v2
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)
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{
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Check_Object(this); Check_Object(&v1); Check_Object(&v2);
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x = v1.x - v2.x; y = v1.y - v2.y; return *this;
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}
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Vector2DOf<T>&
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operator-=(const Vector2DOf<T>& v)
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{return Subtract(*this,v);}
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T
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operator*(const Vector2DOf<T>& v) const
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{Check_Object(this); Check_Object(&v); return x*v.x + y*v.y;}
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Vector2DOf<T>&
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Multiply(
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const Vector2DOf<T>& v,
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T scale
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)
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{
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Check_Object(this); Check_Object(&v);
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x = v.x * scale; y = v.y * scale; return *this;
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}
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Vector2DOf<T>&
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operator*=(Scalar v)
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{return Multiply(*this,v);}
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Vector2DOf<T>&
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Multiply(
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const Vector2DOf<T>& v1,
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const Vector2DOf<T>& v2
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)
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{
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Check_Object(this); Check_Object(&v1); Check_Object(&v2);
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x = v1.x * v2.x; y = v1.y * v2.y; return *this;
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}
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Vector2DOf<T>&
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operator*=(const Vector2DOf<T> &v)
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{return Multiply(*this,v);}
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Vector2DOf<T>&
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Divide(
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const Vector2DOf<T>& v,
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T scale
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)
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{
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Check_Object(this); Check_Object(&v);
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Verify(!Small_Enough(static_cast<Scalar>(scale)));
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x = v.x / scale; y = v.y / scale; return *this;
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}
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Vector2DOf<T>&
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operator/=(T v)
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{return Divide(*this,v);}
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Vector2DOf<T>&
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Divide(
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const Vector2DOf<T>& v1,
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const Vector2DOf<T>& v2
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)
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{
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Check_Object(this); Check_Object(&v1); Check_Object(&v2);
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Verify(!Small_Enough(static_cast<Scalar>(v2.x)));
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Verify(!Small_Enough(static_cast<Scalar>(v2.y)));
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x = v1.x / v2.x; y = v1.y / v2.y; return *this;
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}
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Vector2DOf<T>&
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operator/=(const Vector2DOf<T> &v)
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{return Divide(*this,v);}
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T
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GetLengthSquared() const
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{Check_Object(this); return operator*(*this);}
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Scalar
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GetLength() const
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{
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Check_Object(this);
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return Sqrt(static_cast<Scalar>(GetLengthSquared()));
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}
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Scalar
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GetApproximateLength() const
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{
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Check_Object(this);
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return SqrtApproximate(static_cast<Scalar>(GetLengthSquared()));
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}
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Vector2DOf<T>&
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Normalize(const Vector2DOf<T> &v)
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{
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Check_Pointer(this); Check_Object(&v);
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Scalar len = v.GetLength(); Verify(!Small_Enough(len));
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x = v.x/len; y = v.y/len; return *this;
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}
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Vector2DOf<T>&
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Combine(
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const Vector2DOf<T>& v1,
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Scalar t1,
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const Vector2DOf<T>& v2,
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Scalar t2
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)
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{
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Check_Object(this); Check_Object(&v1); Check_Object(&v2);
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x = static_cast<T>(v1.x*t1 + v2.x*t2);
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y = static_cast<T>(v1.y*t1 + v2.y*t2); return *this;
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}
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void Zero (void)
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{
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x = y = 0;
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}
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Vector2DOf<T>&
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Lerp(
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const Vector2DOf<T>& v1,
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const Vector2DOf<T>& v2,
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Scalar t
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)
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{
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Check_Object(this); Check_Object(&v1); Check_Object(&v2);
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x = static_cast<T>(v1.x + t*(v2.x-v1.x));
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y = static_cast<T>(v1.y + t*(v2.y-v1.y)); return *this;
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}
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#if !defined(Spew)
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friend void
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Spew(
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const char* group,
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const Vector2DOf<T>& vector
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);
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#endif
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void
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TestInstance() const
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{}
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};
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// template <class T> const Vector2DOf<T>
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// Vector2DOf<T>::Identity(0.0f,0.0f);
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template <class T> bool
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Small_Enough(const Vector2DOf<T> &v,Scalar e)
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{
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Check_Object(&v);
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return
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Small_Enough(static_cast<Scalar>(v.x),e)
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&& Small_Enough(static_cast<Scalar>(v.y),e);
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}
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template <class T> bool
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Close_Enough(
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const Vector2DOf<T> &v1,
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const Vector2DOf<T> &v2,
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Scalar e
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)
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{
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Check_Object(&v1);
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Check_Object(&v2);
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return
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Close_Enough(static_cast<Scalar>(v1.x), static_cast<Scalar>(v2.x), e)
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&& Close_Enough(static_cast<Scalar>(v1.y), static_cast<Scalar>(v2.y), e);
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}
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}
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#if !defined(Spew)
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template <class T> void
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Spew(
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const char* group,
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const Stuff::Vector2DOf<T> &vector
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)
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{
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Check_Object(this);
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SPEW((group, "<+"));
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Spew(group, vector.x);
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SPEW((group, ",+"));
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Spew(group, vector.y);
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SPEW((group, ">+"));
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}
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#endif
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