Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
335 lines
7.0 KiB
C++
335 lines
7.0 KiB
C++
// AttributeChangerDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "AttributeChanger.h"
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#include "AttributeChangerDlg.h"
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#include <Stuff\Stuff.hpp>
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#include <GameOS\ToolOS.hpp>
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/////////////////////////////////////////////////////////////////////////////
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// CAboutDlg dialog used for App About
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class CAboutDlg : public CDialog
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{
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public:
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CAboutDlg();
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// Dialog Data
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//{{AFX_DATA(CAboutDlg)
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enum { IDD = IDD_ABOUTBOX };
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//}}AFX_DATA
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAboutDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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//{{AFX_MSG(CAboutDlg)
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
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{
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//{{AFX_DATA_INIT(CAboutDlg)
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//}}AFX_DATA_INIT
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}
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void CAboutDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CAboutDlg)
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
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//{{AFX_MSG_MAP(CAboutDlg)
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// No message handlers
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CAttributeChangerDlg dialog
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CAttributeChangerDlg::CAttributeChangerDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CAttributeChangerDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CAttributeChangerDlg)
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m_Attrib = _T("");
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m_Data = _T("");
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m_NewData = _T("");
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m_Path = _T("");
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m_WildCard = _T("");
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m_Recurse = TRUE;
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//}}AFX_DATA_INIT
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m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
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}
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void CAttributeChangerDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CAttributeChangerDlg)
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DDX_Text(pDX, IDC_ATTRIB, m_Attrib);
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DDX_Text(pDX, IDC_DATA, m_Data);
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DDX_Text(pDX, IDC_NEWDATA, m_NewData);
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DDX_Text(pDX, IDC_PATH, m_Path);
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DDX_Text(pDX, IDC_WILDCARD, m_WildCard);
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DDX_Check(pDX, IDC_RECURSE, m_Recurse);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CAttributeChangerDlg, CDialog)
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//{{AFX_MSG_MAP(CAttributeChangerDlg)
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ON_WM_SYSCOMMAND()
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ON_WM_PAINT()
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ON_WM_QUERYDRAGICON()
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ON_BN_CLICKED(IDC_CHANGE, OnChange)
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ON_BN_CLICKED(IDC_BROWSE, OnBrowse)
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ON_BN_CLICKED(IDC_EXIT, OnExit)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CAttributeChangerDlg message handlers
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BOOL CAttributeChangerDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// Add "About..." menu item to system menu.
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// IDM_ABOUTBOX must be in the system command range.
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ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
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ASSERT(IDM_ABOUTBOX < 0xF000);
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CMenu* pSysMenu = GetSystemMenu(FALSE);
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if (pSysMenu != NULL)
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{
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CString strAboutMenu;
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strAboutMenu.LoadString(IDS_ABOUTBOX);
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if (!strAboutMenu.IsEmpty())
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{
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pSysMenu->AppendMenu(MF_SEPARATOR);
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pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
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}
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}
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SetIcon(m_hIcon, TRUE); // Set big icon
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SetIcon(m_hIcon, FALSE); // Set small icon
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// TODO: Add extra initialization here
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char buf[MAX_PATH];
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GetCurrentDirectory(MAX_PATH,buf);
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m_Path=buf;
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m_WildCard="*.data";
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/*
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m_Path="C:\\Code\\mw4\\Content\\Vehicles";
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m_WildCard="*Destroyed.data";
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m_Attrib="Class";
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m_Data="Adept::Entity";
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m_NewData="MechWarrior4::Cultural";
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*/
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UpdateData(FALSE);
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return TRUE; // return TRUE unless you set the focus to a control
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}
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void CAttributeChangerDlg::OnSysCommand(UINT nID, LPARAM lParam)
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{
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if ((nID & 0xFFF0) == IDM_ABOUTBOX)
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{
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CAboutDlg dlgAbout;
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dlgAbout.DoModal();
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}
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else
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{
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CDialog::OnSysCommand(nID, lParam);
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}
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}
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// If you add a minimize button to your dialog, you will need the code below
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// to draw the icon. For MFC applications using the document/view model,
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// this is automatically done for you by the framework.
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void CAttributeChangerDlg::OnPaint()
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{
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if (IsIconic())
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{
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CPaintDC dc(this); // device context for painting
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SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
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// Center icon in client rectangle
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int cxIcon = GetSystemMetrics(SM_CXICON);
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int cyIcon = GetSystemMetrics(SM_CYICON);
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CRect rect;
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GetClientRect(&rect);
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int x = (rect.Width() - cxIcon + 1) / 2;
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int y = (rect.Height() - cyIcon + 1) / 2;
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// Draw the icon
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dc.DrawIcon(x, y, m_hIcon);
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}
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else
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{
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CDialog::OnPaint();
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}
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}
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HCURSOR CAttributeChangerDlg::OnQueryDragIcon()
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{
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return (HCURSOR) m_hIcon;
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}
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void CAttributeChangerDlg::OnCancel()
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{
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// TODO: Add extra cleanup here
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// CDialog::OnCancel();
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}
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void CAttributeChangerDlg::OnOK()
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{
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// TODO: Add extra validation here
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CDialog::OnOK();
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}
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void CAttributeChangerDlg::OnChange()
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{
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UpdateData(TRUE);
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if(!m_Recurse) ChangeInDir(m_Path);
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else
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ParseDir(m_Path);
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}
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void CAttributeChangerDlg::ParseDir(CString dpath)
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{
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ChangeInDir(dpath);
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WIN32_FIND_DATA dir_data;
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HANDLE dirFind;
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dirFind=FindFirstFile(dpath+"\\*.*",&dir_data);
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if(dirFind != INVALID_HANDLE_VALUE)
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{
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CString dname;
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do
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{
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dname=dir_data.cFileName;
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if( dname.CompareNoCase(".") &&
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dname.CompareNoCase("..") &&
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dir_data.dwFileAttributes&FILE_ATTRIBUTE_DIRECTORY)
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{
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ParseDir(dpath+"\\"+dir_data.cFileName);
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}
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}
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while (FindNextFile(dirFind,&dir_data));
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}
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}
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void CAttributeChangerDlg::ChangeInDir(CString dpath)
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{
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WIN32_FIND_DATA file_data;
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HANDLE fileFind;
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fileFind=FindFirstFile(dpath+"\\"+m_WildCard,&file_data);
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if(fileFind != INVALID_HANDLE_VALUE)
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{
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CString file_name;
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do
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{
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file_name=dpath+"\\"+file_data.cFileName;
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Stuff::NotationFile note_file(file_name);
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Stuff::NotationFile::PageIterator *pages=note_file.MakePageIterator();
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pages->First();
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Stuff::Page *page;
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while((page=(Stuff::Page *)pages->ReadAndNext())!=NULL)
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{
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if(m_Data!="")
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{
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Stuff::Note *note=page->FindNote(m_Attrib);
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if(note)
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{
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const char *buf;
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note->GetEntry(&buf);
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if(!m_Data.CompareNoCase(buf))
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{
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note->SetEntry(m_NewData);
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}
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}
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}
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else
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{
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}
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}
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note_file.Save();
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}
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while (FindNextFile(fileFind,&file_data));
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}
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}
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void CAttributeChangerDlg::OnBrowse()
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{
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char pname[MAX_PATH];
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BROWSEINFO bi;
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bi.hwndOwner = this->m_hWnd;
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bi.pidlRoot = NULL;
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bi.pszDisplayName = NULL;
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bi.lpszTitle = "Choose Game Path...";
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bi.ulFlags = BIF_RETURNONLYFSDIRS;
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bi.lpfn = NULL;
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bi.lParam = (LPARAM)this;
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LPITEMIDLIST pidl = SHBrowseForFolder(&bi);
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if (SHGetPathFromIDList(pidl,pname))
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{
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m_Path=pname;
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}
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if (bi.pidlRoot)
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{
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LPITEMIDLIST pidl= const_cast< ITEMIDLIST* >( bi.pidlRoot ) ;
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LPMALLOC pMalloc;
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if (pidl)
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{
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SHGetMalloc(&pMalloc);
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pMalloc->Free( pidl);
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pMalloc->Release();
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}
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}
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UpdateData(FALSE);
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}
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void CAttributeChangerDlg::OnExit()
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{
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// TODO: Add your control notification handler code here
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CDialog::OnOK();
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}
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