Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
// ContentTrack.h : main header file for the CONTENTTRACK application
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//
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#if !defined(AFX_CONTENTTRACK_H__380504FE_782B_11D3_9C1F_00609712FBEF__INCLUDED_)
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#define AFX_CONTENTTRACK_H__380504FE_782B_11D3_9C1F_00609712FBEF__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "resource.h" // main symbols
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#include "nodeobject.h"
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/////////////////////////////////////////////////////////////////////////////
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// CContentTrackApp:
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// See ContentTrack.cpp for the implementation of this class
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//
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class CStringMap// : public CObject
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{
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private:
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struct MAPNODE
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{
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MAPNODE();
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~MAPNODE();
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CString GetName();
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char *szName;
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MAPNODE *pParent,*pLeft,*pRight;
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BYTE parentshare;
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BYTE value;
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};
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MAPNODE *m_arrRoots[26];
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MAPNODE *m_pMisc;
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MAPNODE *_Find(const char *,MAPNODE *,MAPNODE *,int);
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int _MakeList(CStringList &,MAPNODE *);
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int _MakeList(CPtrList &,MAPNODE *);
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DWORD NodeMem(MAPNODE *);
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protected:
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public:
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CStringMap();
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~CStringMap();
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POSITION Find(const char *);
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POSITION Exists(const char *);
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void SetValue(POSITION,BYTE);
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BYTE GetValue(POSITION);
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int MakeList(CStringList &);
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int MakeList(CPtrList &);
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CString GetName(POSITION);
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DWORD CountMem();
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};
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class CContentTrackApp : public CWinApp
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{
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protected:
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public:
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CContentTrackApp();
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int UpdateKeys();
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int WritePropFile();
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int ReadPropFile();
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CMapWordToOb m_mapTemplates;
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CNodeObject *m_pNodeSelected;
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CString m_strRunDir;
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CContentTrackApp)
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public:
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virtual BOOL InitInstance();
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virtual int ExitInstance();
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CContentTrackApp)
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afx_msg void OnAppAbout();
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afx_msg void OnFileOpen();
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afx_msg void OnEditKeytype();
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afx_msg void OnFileNew();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_CONTENTTRACK_H__380504FE_782B_11D3_9C1F_00609712FBEF__INCLUDED_)
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