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firestorm/Gameleap/code/mw4/Tools/ImageGrinder/ChildFrm.h
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63 lines
1.5 KiB
C++

// ChildFrm.h : interface of the CChildFrame class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_CHILDFRM_H__1B275CE9_0C5E_11D3_A5F1_00902712C9AE__INCLUDED_)
#define AFX_CHILDFRM_H__1B275CE9_0C5E_11D3_A5F1_00902712C9AE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CLockedSplitter : public CSplitterWnd
{
public:
void OnMouseMove(UINT nFlags,CPoint point) {return;}
};
class CChildFrame : public CMDIChildWnd
{
DECLARE_DYNCREATE(CChildFrame)
public:
CChildFrame();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChildFrame)
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
bool Initalized;
void AdjustSplitter();
virtual ~CChildFrame();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
CLockedSplitter m_wndSplitter;
virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
//{{AFX_MSG(CChildFrame)
afx_msg void OnSize(UINT nType, int cx, int cy);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHILDFRM_H__1B275CE9_0C5E_11D3_A5F1_00902712C9AE__INCLUDED_)