Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
// MapShifter.h : main header file for the MAPSHIFTER application
|
|
//
|
|
|
|
#if !defined(AFX_MAPSHIFTER_H__748382FF_822E_44A4_92A5_8EB9A4D61435__INCLUDED_)
|
|
#define AFX_MAPSHIFTER_H__748382FF_822E_44A4_92A5_8EB9A4D61435__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
#ifndef __AFXWIN_H__
|
|
#error include 'stdafx.h' before including this file for PCH
|
|
#endif
|
|
|
|
#include "resource.h" // main symbols
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CMapShifterApp:
|
|
// See MapShifter.cpp for the implementation of this class
|
|
//
|
|
|
|
class CMapShifterApp : public CWinApp
|
|
{
|
|
public:
|
|
CMapShifterApp();
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CMapShifterApp)
|
|
public:
|
|
virtual BOOL InitInstance();
|
|
virtual int ExitInstance();
|
|
//}}AFX_VIRTUAL
|
|
|
|
// Implementation
|
|
|
|
//{{AFX_MSG(CMapShifterApp)
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//{{AFX_INSERT_LOCATION}}
|
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
|
|
|
#endif // !defined(AFX_MAPSHIFTER_H__748382FF_822E_44A4_92A5_8EB9A4D61435__INCLUDED_)
|