Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
#if !defined(AFX_DLGCREATEMEGATEXTURE_H__FC8D944C_8B3C_494C_B30B_E850797FF251__INCLUDED_)
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#define AFX_DLGCREATEMEGATEXTURE_H__FC8D944C_8B3C_494C_B30B_E850797FF251__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DlgCreateMegatexture.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CDlgCreateMegatexture dialog
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#include <imagelib\image.h>
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#include <stuff\stuff.hpp>
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class CCell
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{
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int AddVert(int,int);
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int GetXDim();
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int GetYDim();
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int V1,V2; // Upper left and lower right index in vertex array
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bool bSplit;
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public:
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CCell();
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~CCell();
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Image *m_image;
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CCell *m_arrChildren[4];
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CString name;
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int state; // 0 == empty, 1 == partial, 2==full
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int CreateCell(int,int);
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CCell *FillCell(Image *);
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int SplitCell(int,int);
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int SetVerts(int,int);
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int GetV1();
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int GetV2();
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CPoint GetPoint1();
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};
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class CDlgCreateMegatexture : public CDialog
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{
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// Construction
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public:
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CDlgCreateMegatexture(CWnd* pParent = NULL); // standard constructor
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virtual ~CDlgCreateMegatexture();
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CPtrList *m_pList;
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Image *m_pImage;
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CCell *m_pCell;
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Stuff::NotationFile *m_pNoteFile;
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// Dialog Data
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//{{AFX_DATA(CDlgCreateMegatexture)
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enum { IDD = IDD_CREATE_MEGATEXTURE };
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CEdit m_wndName;
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CButton m_wndMegaPreview;
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CListBox m_wndList;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgCreateMegatexture)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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CBitmap m_BackBuffer;
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int pagesize;
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// Generated message map functions
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//{{AFX_MSG(CDlgCreateMegatexture)
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virtual BOOL OnInitDialog();
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afx_msg void OnSelchangeList();
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afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
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virtual void OnOK();
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afx_msg void OnRadio1();
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afx_msg void OnRadio2();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DLGCREATEMEGATEXTURE_H__FC8D944C_8B3C_494C_B30B_E850797FF251__INCLUDED_)
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