Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
// MegatronDoc.h : interface of the CMegatronDoc class
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//
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/////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_MEGATRONDOC_H__7FDFCBEF_1F79_4F1C_B1DB_4E1D71988291__INCLUDED_)
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#define AFX_MEGATRONDOC_H__7FDFCBEF_1F79_4F1C_B1DB_4E1D71988291__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "FileNode.h"
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class CMegatronDoc : public CDocument
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{
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protected: // create from serialization only
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CMegatronDoc();
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DECLARE_DYNCREATE(CMegatronDoc)
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CMegatronDoc)
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public:
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virtual BOOL OnNewDocument();
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virtual void Serialize(CArchive& ar);
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virtual void OnCloseDocument();
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//}}AFX_VIRTUAL
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// Implementation
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public:
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//CMapStringToPtr m_mapBuildFiles;
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Stuff::NotationFile *GetHintFile(CString);
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CFileNode *m_pFileNode;
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virtual ~CMegatronDoc();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected:
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CMapStringToPtr m_mapHintFiles;
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// Generated message map functions
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protected:
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//{{AFX_MSG(CMegatronDoc)
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_MEGATRONDOC_H__7FDFCBEF_1F79_4F1C_B1DB_4E1D71988291__INCLUDED_)
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