Files
firestorm/Gameleap/code/mw4/Tools/Megatron/resource.h
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

39 lines
1.4 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Megatron.rc
//
#define IDD_ABOUTBOX 100
#define IDR_MAINFRAME 128
#define IDR_MEGATRTYPE 129
#define IDR_POPUP_MENUS 130
#define IDD_TEXTUREPROPPAGE 131
#define IDD_CREATE_MEGATEXTURE 132
#define IDD_ADD_TEXTURES 133
#define IDC_LIST 1000
#define IDC_NAME 1001
#define IDC_PROPLIST 1001
#define IDC_RADIO1 1002
#define IDC_RADIO2 1003
#define IDC_MEGAPREVIEW 1008
#define ID_PROPERTIES 32771
#define ID_NEW_BUILDFILE 32773
#define ID_NEW_HINTFILE 32775
#define ID_REMOVE_HINTFILE 32776
#define ID_ADD_TEXTURES 32777
#define ID_REMOVE_HINT 32778
#define ID_NEW_TEXTURE 32779
#define ID_NEW_MEGATEXTURE 32780
#define ID_EDIT_TEXTURE 32781
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS 1
#define _APS_NEXT_RESOURCE_VALUE 134
#define _APS_NEXT_COMMAND_VALUE 32782
#define _APS_NEXT_CONTROL_VALUE 1010
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif