Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
345 lines
10 KiB
C++
345 lines
10 KiB
C++
// NFOTeamDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "NFO File Editor.h"
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#include "NFO File EditorDlg.h"
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#include "NFOTeamDlg.h"
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#include "NFOPropertiesDlg.h"
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#include "NFORuleDlg.h"
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#include "NFOErrorDlg.h"
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#if 0 // def _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CNFOTeamDlg dialog
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CNFOTeamDlg::CNFOTeamDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CNFOTeamDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CNFOTeamDlg)
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//}}AFX_DATA_INIT
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}
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void CNFOTeamDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CNFOTeamDlg)
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DDX_Control(pDX, IDC_TEAM_MAX_TON, m_MaxTotalTon);
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DDX_Control(pDX, IDC_TEAM_NUM, m_TeamNum);
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DDX_Control(pDX, IDC_SKIN, m_Skin);
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DDX_Control(pDX, IDC_MIN_TON, m_MinTon);
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DDX_Control(pDX, IDC_MAX_TON, m_MaxTon);
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DDX_Control(pDX, IDC_MAX_COUNT, m_MaxCount);
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DDX_Control(pDX, IDC_ALIGNMENT, m_Alignment);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CNFOTeamDlg, CDialog)
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//{{AFX_MSG_MAP(CNFOTeamDlg)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CNFOTeamDlg message handlers
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void CNFOTeamDlg::OnOK()
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{
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// check the validity of the min and max tonnage
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if ((m_MinTon.GetCurSel() != m_MinTon.GetCount() - 1) &&
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(m_MaxTon.GetCurSel() != m_MaxTon.GetCount() - 1))
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{
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if (m_MinTon.GetCurSel() > m_MaxTon.GetCurSel())
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{
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CNFOErrorDlg dlg;
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dlg.m_Error = "The minimum tonnage cannot be larger than the maximum tonnage.";
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dlg.DoModal();
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return;
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}
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}
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CNFOPropertiesDlg* pParent = (CNFOPropertiesDlg*) GetOwner();
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int curSel = -1;
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if (pParent->m_bEditRule)
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{
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curSel = pParent->m_TeamList.GetSelectionMark();
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}
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else
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{
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char team_num[256];
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m_TeamNum.GetLBText(m_TeamNum.GetCurSel(), team_num);
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int cur_num = atoi(team_num);
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// if we are adding, add the new item
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for (int i = 0; i < pParent->m_TeamList.GetItemCount(); i++)
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{
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char cur_count[256];
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pParent->m_TeamList.GetItemText(i, 0, cur_count, 256);
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if (atoi(cur_count) > cur_num)
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{
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pParent->m_TeamList.InsertItem(i, team_num, 0);
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curSel = i;
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break;
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}
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}
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// append the item at the end of the list
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if (i == pParent->m_TeamList.GetItemCount())
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{
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pParent->m_TeamList.InsertItem(i, team_num, 0);
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curSel = i;
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}
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}
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ASSERT(curSel != -1);
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char max_count[256];
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char max_ton[256];
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char min_ton[256];
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char max_total_ton[256];
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char alignment[256];
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char skin[256];
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// make sure that we get everything from the dialog
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if (m_MaxTon.GetCurSel() != m_MaxTon.GetCount() - 1)
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m_MaxTon.GetLBText(m_MaxTon.GetCurSel(), max_ton);
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else
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max_ton[0] = '\0';
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if (m_MinTon.GetCurSel() != m_MinTon.GetCount() - 1)
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m_MinTon.GetLBText(m_MinTon.GetCurSel(), min_ton);
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else
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min_ton[0] = '\0';
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if (m_MaxTotalTon.GetCurSel() != m_MaxTotalTon.GetCount() - 1)
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m_MaxTotalTon.GetLBText(m_MaxTotalTon.GetCurSel(), max_total_ton);
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else
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max_total_ton[0] = '\0';
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if (m_MaxCount.GetCurSel() != m_MaxCount.GetCount() - 1)
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m_MaxCount.GetLBText(m_MaxCount.GetCurSel(), max_count);
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else
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max_count[0] = '\0';
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if (m_Skin.GetCurSel() != m_Skin.GetCount() - 1)
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m_Skin.GetLBText(m_Skin.GetCurSel(), skin);
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else
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skin[0] = '\0';
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if (m_Alignment.GetCurSel() != m_Alignment.GetCount() - 1)
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m_Alignment.GetLBText(m_Alignment.GetCurSel(), alignment);
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else
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alignment[0] = '\0';
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// store this in the team list
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pParent->m_TeamList.SetItemText(curSel, 1, max_ton);
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pParent->m_TeamList.SetItemText(curSel, 2, min_ton);
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pParent->m_TeamList.SetItemText(curSel, 3, max_total_ton);
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pParent->m_TeamList.SetItemText(curSel, 4, max_count);
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pParent->m_TeamList.SetItemText(curSel, 5, skin);
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pParent->m_TeamList.SetItemText(curSel, 6, alignment);
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// Once we are done setting the text in the team list, we need to save the team data
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int curPSel = pParent->m_PropertyList.GetSelectionMark();
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TEAM_INFO* pTeamdata = pParent->FindTeamInfo(curPSel);
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ASSERT(pTeamdata != NULL);
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int team_count = pParent->m_TeamList.GetItemCount();
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int cur_num = 0;
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for (int i = 0; i < team_count; i++)
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{
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pParent->m_TeamList.GetItemText(i, 1, max_ton, 256);
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pParent->m_TeamList.GetItemText(i, 2, min_ton, 256);
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pParent->m_TeamList.GetItemText(i, 3, max_total_ton, 256);
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pParent->m_TeamList.GetItemText(i, 4, max_count, 256);
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pParent->m_TeamList.GetItemText(i, 5, skin, 256);
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pParent->m_TeamList.GetItemText(i, 6, alignment, 256);
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char cur_count[256];
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pParent->m_TeamList.GetItemText(i, 0, cur_count, 256);
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cur_num = atoi(cur_count) - 1;
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pTeamdata->team_num[cur_num] = cur_num + 1;
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if (max_ton[0] != '\0')
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pTeamdata->max_ton[cur_num] = atoi(max_ton);
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else
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pTeamdata->max_ton[cur_num] = -1;
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if (min_ton[0] != '\0')
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pTeamdata->min_ton[cur_num] = atoi(min_ton);
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else
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pTeamdata->min_ton[cur_num] = -1;
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if (max_total_ton[0] != '\0')
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pTeamdata->max_total_ton[cur_num] = atoi(max_total_ton);
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else
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pTeamdata->max_total_ton[cur_num] = -1;
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if (max_count[0] != '\0')
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pTeamdata->max_team_count[cur_num] = atoi(max_count);
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else
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pTeamdata->max_team_count[cur_num] = -1;
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if (skin[0] != '\0')
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pTeamdata->skin[cur_num] = skin[0];
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else
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pTeamdata->skin[cur_num] = -1;
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if (alignment[0] != '\0')
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pTeamdata->alignment[cur_num] = atoi(alignment);
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else
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pTeamdata->alignment[cur_num] = -1;
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}
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pTeamdata->team_count = cur_num + 1;
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// Done!
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CDialog::OnOK();
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}
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BOOL CNFOTeamDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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CNFOPropertiesDlg* pParent = (CNFOPropertiesDlg*) GetOwner();
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CNFOFileEditorDlg* pPParent = (CNFOFileEditorDlg*) pParent->GetOwner();
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int i;
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char rule_set_name[256];
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pParent->m_PropertyList.GetItemText(pParent->m_PropertyList.GetSelectionMark(), 1, rule_set_name, 256);
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int rule_set = -1;
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for (i = 0; i < GameTypeCount; i++)
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{
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if (_stricmp(rule_set_name, pPParent->m_szScenarioName[i]) == 0)
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{
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rule_set = i;
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break;
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}
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}
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ASSERT(rule_set != -1);
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// inits all the options
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char intbuf[256];
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for (i = 1; i < 17; i++)
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m_MaxCount.AddString(_itoa(i, intbuf, 10));
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for (i = 25; i <= 100; i += 5)
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{
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m_MaxTon.AddString(_itoa(i, intbuf, 10));
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m_MinTon.AddString(_itoa(i, intbuf, 10));
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}
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for (i = 100; i < 1700; i = i + 100)
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m_MaxTotalTon.AddString(_itoa(i, intbuf, 10));
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for (i = 0; i < pParent->m_iMaxAlignment[rule_set]; i++)
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m_Alignment.AddString(_itoa(i, intbuf, 10));
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// 0 to 9 and a to z
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for (i = 48; i < 58; i++)
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{
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char skin[2];
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skin[0] = (char) i;
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skin[1] = '\0';
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m_Skin.AddString(skin);
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}
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for (i = 97; i < 123; i++)
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{
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char skin[2];
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skin[0] = (char) i;
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skin[1] = '\0';
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m_Skin.AddString(skin);
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}
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m_MaxCount.AddString(pPParent->m_szDefault);
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m_MaxTon.AddString(pPParent->m_szDefault);
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m_MinTon.AddString(pPParent->m_szDefault);
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m_MaxTotalTon.AddString(pPParent->m_szDefault);
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m_Alignment.AddString(pPParent->m_szDefault);
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m_Skin.AddString(pPParent->m_szDefault);
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// now either grab the info or set to default
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int curSel;
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if (pParent->m_bEditRule)
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{
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// we are editing, so grab the info
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curSel = pParent->m_TeamList.GetSelectionMark();
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char team_num[256];
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char max_count[256];
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char max_ton[256];
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char min_ton[256];
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char max_total_ton[256];
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char alignment[256];
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char skin[256];
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pParent->m_TeamList.GetItemText(curSel, 0, team_num, 256);
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pParent->m_TeamList.GetItemText(curSel, 1, max_ton, 256);
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pParent->m_TeamList.GetItemText(curSel, 2, min_ton, 256);
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pParent->m_TeamList.GetItemText(curSel, 3, max_total_ton, 256);
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pParent->m_TeamList.GetItemText(curSel, 4, max_count, 256);
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pParent->m_TeamList.GetItemText(curSel, 5, skin, 256);
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pParent->m_TeamList.GetItemText(curSel, 6, alignment, 256);
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int found = m_MaxCount.FindStringExact(0, max_count);
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if (found != CB_ERR)
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m_MaxCount.SetCurSel(found);
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else
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m_MaxCount.SetCurSel(m_MaxCount.GetCount() - 1);
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found = m_MaxTon.FindStringExact(0, max_ton);
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if (found != CB_ERR)
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m_MaxTon.SetCurSel(found);
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else
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m_MaxTon.SetCurSel(m_MaxTon.GetCount() - 1);
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found = m_MinTon.FindStringExact(0, min_ton);
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if (found != CB_ERR)
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m_MinTon.SetCurSel(found);
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else
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m_MinTon.SetCurSel(m_MinTon.GetCount() - 1);
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found = m_MaxTotalTon.FindStringExact(0, max_total_ton);
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if (found != CB_ERR)
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m_MaxTotalTon.SetCurSel(found);
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else
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m_MaxTotalTon.SetCurSel(m_MaxTotalTon.GetCount() - 1);
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found = m_Alignment.FindStringExact(0, alignment);
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if (found != CB_ERR)
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m_Alignment.SetCurSel(found);
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else
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m_Alignment.SetCurSel(m_Alignment.GetCount() - 1);
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found = m_Skin.FindStringExact(0, skin);
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if (found != CB_ERR)
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m_Skin.SetCurSel(found);
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else
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m_Skin.SetCurSel(m_Skin.GetCount() - 1);
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// set the current team rule number
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m_TeamNum.AddString(team_num);
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m_TeamNum.SetCurSel(0);
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m_TeamNum.EnableWindow(FALSE);
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}
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else
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{
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// we are adding a new one, so set them to default
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curSel = pParent->m_TeamList.GetItemCount();
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m_MaxCount.SetCurSel(m_MaxCount.GetCount() - 1);
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m_MaxTon.SetCurSel(m_MaxTon.GetCount() - 1);
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m_MinTon.SetCurSel(m_MinTon.GetCount() - 1);
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m_MaxTotalTon.SetCurSel(m_MaxTotalTon.GetCount() - 1);
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m_Alignment.SetCurSel(m_Alignment.GetCount() - 1);
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m_Skin.SetCurSel(m_Skin.GetCount() - 1);
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// set the current team rule number
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char team_count[256];
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pParent->m_PropertyList.GetItemText(pParent->m_PropertyList.GetSelectionMark(), 4, team_count, 256);
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int count = atoi(team_count);
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for (int i = 0; i < count; i++)
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{
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char cur_count[256];
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itoa(i + 1, cur_count, 10);
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LVFINDINFO f_info;
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f_info.flags = LVFI_STRING;
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f_info.psz = cur_count;
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if (pParent->m_TeamList.FindItem(&f_info) == -1)
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{
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m_TeamNum.AddString(cur_count);
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}
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}
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m_TeamNum.SetCurSel(0);
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}
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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