Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
127 lines
5.4 KiB
C
127 lines
5.4 KiB
C
//{{NO_DEPENDENCIES}}
|
|
// Microsoft Developer Studio generated include file.
|
|
// Used by NFO File Editor.rc
|
|
//
|
|
#define IDC_RESTORE 3
|
|
#define IDM_ABOUTBOX 0x0010
|
|
#define IDD_ABOUTBOX 100
|
|
#define IDS_ABOUTBOX 101
|
|
#define IDD_NFOFILEEDITOR_DIALOG 102
|
|
#define IDR_MAINFRAME 128
|
|
#define IDD_NFOPROPERTY 130
|
|
#define IDD_NFORULE 132
|
|
#define IDD_NFOADDCYCLERULE 133
|
|
#define IDD_NFO_ERROR 135
|
|
#define IDD_NFOTEAM 136
|
|
#define IDD_NFOYESNO 137
|
|
#define IDD_NFOBOT 138
|
|
#define IDC_NFO_MISSIONS 1000
|
|
#define IDC_NFO_LIST 1001
|
|
#define IDC_NFO_REMOVE 1004
|
|
#define IDC_NFO_PROPERTIES 1005
|
|
#define IDC_NFO_ADD 1006
|
|
#define IDC_NFO_NAME 1007
|
|
#define IDC_CYCLE_ADD 1007
|
|
#define IDC_STATIC_NFO_FILENAME 1008
|
|
#define IDC_CYCLE_REMOVE 1008
|
|
#define IDC_STATIC_NFO_AUTHOR 1009
|
|
#define IDC_CYCLE_MOVE_UP 1009
|
|
#define IDC_STATIC_NFO_LINK 1010
|
|
#define IDC_CYCLE_MOVE_DOWN 1010
|
|
#define IDC_STATIC_NFO_LONGNAME 1011
|
|
#define IDC_CYCLE_SAVE 1011
|
|
#define IDC_STATIC_NFO_INFO 1012
|
|
#define IDC_CYCLE_REMOVE_ALL 1012
|
|
#define IDC_CYCLE_RESTORE 1013
|
|
#define IDC_NFO_AUTHOR 1014
|
|
#define IDC_NFO_INFO 1015
|
|
#define IDC_NFO_LINK 1016
|
|
#define IDC_NFO_LONGNAME 1017
|
|
#define IDC_NFO_PROPERTY_LIST 1018
|
|
#define IDC_NFO_TEAM_LIST 1019
|
|
#define IDC_NFO_BOT_LIST 1020
|
|
#define IDC_STATIC_RULE_NAME 1021
|
|
#define IDC_NFO_EDIT_RULE 1022
|
|
#define IDC_RULE_NAME 1022
|
|
#define IDC_NFO_ADD_RULE 1023
|
|
#define IDC_STATIC_RULE_SET 1023
|
|
#define IDC_NFO_ADD_TEAM 1024
|
|
#define IDC_STATIC_TEAM_COUNT 1024
|
|
#define IDC_NFO_EDIT_TEAM 1025
|
|
#define IDC_TEAM_COUNT 1025
|
|
#define IDC_STATIC_TEXT 1026
|
|
#define IDC_STATIC_SKIN 1026
|
|
#define IDC_NFO_REMOVE_RULE 1026
|
|
#define IDC_SCENARIO_TEXT 1027
|
|
#define IDC_SKIN 1027
|
|
#define IDC_NFO_REMOVE_TEAM 1027
|
|
#define IDC_STATIC_SERVER_CYCLE 1028
|
|
#define IDC_STATIC_KILL_COUNT 1028
|
|
#define IDC_STATIC_ALIGNMENT 1028
|
|
#define IDC_NFO_ADD_BOT 1028
|
|
#define IDC_SERVER_CYCLE_LIST 1029
|
|
#define IDC_STATIC_RESPAWN 1029
|
|
#define IDC_ALIGNMENT 1029
|
|
#define IDC_NFO_EDIT_BOT 1029
|
|
#define IDC_STATIC_FILE_NAME 1030
|
|
#define IDC_STATIC_NIGHT 1030
|
|
#define IDC_STATIC_NFO_LIST 1030
|
|
#define IDC_TEAM_NUM 1030
|
|
#define IDC_NFO_REMOVE_BOT 1030
|
|
#define IDC_STATIC_WEATHER 1031
|
|
#define IDC_NFO_RULE_NAME 1032
|
|
#define IDC_STATIC_RADAR 1032
|
|
#define IDC_NFO_FILE_NAME 1033
|
|
#define IDC_STATIC_STOCK 1033
|
|
#define IDC_STATIC_MAP_NAME 1034
|
|
#define IDC_STATIC_RULE 1035
|
|
#define IDC_STATIC_MIN_TON 1035
|
|
#define IDC_STATIC_TEAM 1036
|
|
#define IDC_STATIC_MAX_TON 1036
|
|
#define IDC_STATIC_GAME_LENGTH 1037
|
|
#define IDC_STATIC_BOT 1037
|
|
#define IDC_STATIC_MIN_LEVEL 1037
|
|
#define IDC_STATIC_TEAM_MAX_TON 1037
|
|
#define IDC_KILL_LIMIT 1038
|
|
#define IDC_STATIC_MAX_LEVEL 1038
|
|
#define IDC_STATIC_SCRIPT 1039
|
|
#define IDC_STATIC_ERROR 1040
|
|
#define IDC_STATIC_MAX_COUNT 1041
|
|
#define IDC_RESPAWN_LIMIT 1042
|
|
#define IDC_MAX_COUNT 1042
|
|
#define IDC_STOCK_MECH 1043
|
|
#define IDC_STATIC_TEAM_NUM 1043
|
|
#define IDC_NIGHT 1044
|
|
#define IDC_WEATHER 1045
|
|
#define IDC_STATIC_SEPARATOR 1045
|
|
#define IDC_RADAR_MODE 1046
|
|
#define IDC_STATIC_Q 1046
|
|
#define IDC_STATIC_SEPARATOR2 1046
|
|
#define IDC_STATIC_BOT_RULE 1047
|
|
#define IDC_STATIC_SEPARATOR3 1047
|
|
#define IDC_STATIC_BOT_TEAM 1049
|
|
#define IDC_RULE_SET 1050
|
|
#define IDC_TEAM 1050
|
|
#define IDC_STATIC_BOT_NUM 1051
|
|
#define IDC_SCRIPT 1051
|
|
#define IDC_MAP_NAME 1052
|
|
#define IDC_BOT_NUM 1052
|
|
#define IDC_MIN_TON 1053
|
|
#define IDC_MAX_TON 1054
|
|
#define IDC_GAME_LENGTH 1055
|
|
#define IDC_MIN_LEVEL 1055
|
|
#define IDC_TEAM_MAX_TON 1055
|
|
#define IDC_MAX_LEVEL 1056
|
|
#define IDC_BOT_RULE 1057
|
|
|
|
// Next default values for new objects
|
|
//
|
|
#ifdef APSTUDIO_INVOKED
|
|
#ifndef APSTUDIO_READONLY_SYMBOLS
|
|
#define _APS_NEXT_RESOURCE_VALUE 139
|
|
#define _APS_NEXT_COMMAND_VALUE 32771
|
|
#define _APS_NEXT_CONTROL_VALUE 1058
|
|
#define _APS_NEXT_SYMED_VALUE 101
|
|
#endif
|
|
#endif
|