Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
36 lines
824 B
C++
36 lines
824 B
C++
#ifndef CURVESET_H
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#define CURVESET_H
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#include "DynaPanel.h"
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#include <Stuff\Stuff.hpp>
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#include <gosFX\gosFX.hpp>
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#include <gosFX\effect.hpp>
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class CurveSet
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{
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public:
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enum ConTypeTag {BLANK,TEXT,TEXTUREBROWSER,TEXTUREBROWSER2,
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CURVEPANEL,TFPANEL,VARVAL,NUMVAL,FLOATVAL,
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SHAPEPANEL,SHAPECLOUDPANEL,PROFILEPANEL,
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EBFPANEL,POINTPANEL,MLRSTATEPANEL};
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protected:
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ConTypeTag Type;
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Stuff::DynamicMemoryStream *Stream;
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int StackLevel;
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public:
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// float Min,Max;
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CString Name;
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gosFX::Curve *Curve;
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CDynaPanel *Panel;
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void PushState();
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void PopState();
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void PopNoSave();
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void VerifyAndPop();
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gosFX::Effect__Specification *EffSpec;
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void SetType(ConTypeTag,void *dat=NULL);
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CurveSet() { Stream=NULL; Panel=NULL; Reset();}
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bool IsDataValid();
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void Reset();
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};
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#endif |